No.55545[Last 50 Posts]
Nebuchadnezzar. Man this game caught me by surprise. Just found out about this title 2 days ago. It has been consuming my life like no other game in a very long time. I'm a fan of the old city building managers like Caesar and Cleopatra but this one really hit it for me. Starting with the setting. Ancient Mesopotamia is one of those historical periods I was always fascinated by but for whatever reason never actually got in the right frame of mind to really sit down and read about it more closely. Nebuchadnezzar is divided by campaigns where you manage important Mesopotamian cities, from the neolithic and early bronze age, all the way to late iron age and classical antiquity. From Sumerians to Neo-Babylonians.
If you have played some city management games before this, it will be familiar to you but there are some very charming things about Nebuchadnezzar that I quite enjoy it and makes it perhaps my favorite of the bunch. I think the most interesting thing about the gameplay is how insidious failure is. You make a mistake but it won't be obvious at all until your city starts to fall apart, very slowly at first and then a sudden collapse if you neglect to realize it in time. There's a fair amount of micromanagement here which makes your mistakes harder to notice. You are just busy doing something else, without realizing a crisis is coming your way. This aspect alone fascinates me but there's a lot more to it than that.
Now, I've never ran an ancient, craddle of civilization city in real life before but I imagine this game does a good job simulating that in some areas. For example the constant fight for adequate space. It's no coincidence all ancient civilizations began near a river. It's amazing what a logistical nightmare Nebuchadnezzar can become because of the location of a river. If you're not very careful with how you plan things out, you'll waste that very, very precious valley space and your entire city will be churning in pain as you try to avoid your citizens to run out of bread. There's a very satisfying learning curve here where each catastrophic failure will teach you very valuable lessons.
Speaking of failure, this game doesn't pull any punches. It's quite hard if you compare to most games these gays, even on normal setting. Just learning how everything works is not enough. It will also test your patience in a good way. The objectives for each campaign really test how well your city is running. One of the common goals in each mission is acquiring, and most importantly, maintaining prestige. Sure it's not that hard to have a bunch of high tier houses with good flow of goods pouring in, but how long can you actually keep it going while expanding? This complication reaches a whole new level when social castes are introduced in later missions, because then you'll be juggling around dozens of different resources and at any moment the supply line can become compromised. If people are unhappy they just start leaving the city behind. A sudden lack of manpower is usually how you find out you made a mistake.
It's quite funny actually, there's a short term solution to this but I just realized it about 12 hours into the game. I think it was mission 7, I was having people leaving the city and just for the fun of it I spammed a bunch of shacks, effectively bringing people in and patching up the problem until I could properly fix it. You can do that for peasants but you can't just spam upper class. Turns out bringing in a bunch of cheap labor can solve some of your problems. Not all, but some. I'm playing an old version of this game and there's no consequence to this but I read the new version introduce crime, disease and fires, so you probably will have a lot of problems bringing in a bunch of poor people, packing them into shanty towns with no bread or water and use them to build your glorious Ziggurat for almighty Ishtar. Well, you can always just delete them for no loss of prestige. I think there should be consequences to oblitarate thousands of people after forcing them to spend 10 years building your monument but apparently not. Not for the version I'm playing at least. This game is still in development, I'm sure they'll introduce something to remedy this. Still quite fun as it is.
The graphics are nice, nothing special. In fact I could not find a single enticing image of this game. I think the workers could use a little more animation variety but I'm not complaining. It's very reminiscent of old city builders like the Caesar games. You also won't get much art or nice mission accomplished screens but the very few illustrations there are are very good. The music is damn near perfect. Some of those tracks really convey that ancient mesopotamia feel. Nice tracks to listen to as you're constanly causing and subsequently averting logistical crisis on your supply lines just to increase the clay tablet production. What can I say, people are hungry for those Gilgamesh stories and they don't have the internet yet. Clay tablets it is.
I'm currently on my third attempt on a later campaign and I'm still having a blast. If you liked anything I said here, give it a try. This game is so damn comfy. I never thought running a Mesopotamian city could be so satisfying.
Is old thread on auto sage?
Bought Noita the other day, best game I've ever played. Very intense. I am absorbed in it now.>>55545
Interesting, gonna play this soon.>>55546
So I'm stuck in one of the later campaigns. This is my second attempt at the city of Nippur, each attempt lasting about 6 hours and yet I can't get enough prestige for a pass. I tried my very best with a carefully executed plan and still it wasn't enough! That's amazing. I'm still not planning the city well enough according to the game's standards. And I only got this close because by the end I was basically just burning my money to try to keep everything running and expanding. This is a picture about 20 minutes after I basically gave up on this run. Alright, third time is a charm…>>55550
I hope you do, it's really fun! If anyone ever play this let me know what you think.
I like the graphics and style.
Too bad im too stupid and lack attention for serious city building. Also micro, a guy on youtube said you have to fine tune everything, my micro fuel was spent on rimworld in 2016-19
Eridu is looking nice wiz!
Yeah I'm amazed at the high standard the game expect you to reach in some of those goals. I think this is the hardest city sim I've ever played. I love the "collapse by logistical failure" this game has. It's a really nice mechanic. I see you're playing the newer version with fire, crime and disease so you're in for an even harder time than myself, it's going to be great! I'm too close to the end to switch versions now but I'll definitely look into it when I finish with this one.>>55566
Give it a shot just for fun, don't worry about fine tuning your city, you can take the time and go at your own pace so it can be very relaxing. This game actually has no time limit for anything. That's another interesting aspect of it. Nebuchadnezzar doesn't pressure you with any time limit and still you'll be dooming thousands of little Mesopotamians regardless. But man is it satisfying and you get it just right.
Imagine naming game 'Hitler'.
I now know what IV and EV are in Pokemon. It is quite something to find out about these mechanics working under the hood. I do not think it is ever explained, or even hinted at in any of the games I have played, that the pokemon you defeat have an influence on how your newly caught or hatched pokemon will grow. Or maybe it is and I am retarded.
I can't recall if it was mentioned in the first few generations. I want to say it is mentioned at some point in the series, but I don't know how early. There is special training in gen 6 and special items in gen 7 for IV adjustment. Those stats have always been in the game in some form, though, starting with DVs and stat xp in gen 1/2.
what hack is this?
Pokemon Fire Red Rocket Edition
Wherein you can steal other trainers pokemon.
read that as 'red rocket edition' lol
I'm almost tempted to buy a switch but I might as well wait until the emulators run properly. On what platform are you playing this?
yuzu already runs pretty well in my experience
I'm playing it on switch I think it's worth it.The switch has a pretty nice library of games now that I think it's worth owning one.
Like the other wizzie says, Yuzu is already pretty decent, but what runs better for BOTW is CEMU (the Wii U emulator) I played the entire thing without a stutter with an old GPU and a Ryzen 5 CPU.
don't want to turn this into a support thread but where does one get .bin and .cue files for mednafen? all the roms are in a different format, not even .iso
For psx images I get them at cdromance usually
Emuparadise with the workaround script
Romsets on archive.org
If the files end in .ecm you can use a program called unecm to convert them to cue and bin
>>55632>Emuparadise with the workaround script
I haven't heard of this, gonna check it out
with psx I'm good because I throw them on duckstation and it just works but thanks wiz>>55632
well I am trying to play sega dreamcast games so hopefully that will do the trick, files are .cdi and .chd
Been playing Noita for the past week. Such a mixed bag. It's fun and there's skill involved but too much of your success depends on luck. That ruins it for me. Not only with getting decent perks and weapons but also by not having some random event killing you outright. The world of Noita is way to prone to constant accidents. Nothing you can do about it. Feels like 90% of the time I'm replaying the first 5 or so levels over and over again hoping to catch a break.
You can play sloppy and get all the way to the end or you can play carefully and die in the first 10 minutes. Feels too much like a lottery to put anymore time into it. Well, it's was fun while it lasted. For the most part.
Sounds like every "roguelike" I've ever played. Was thinking about buying it but your post made me lose interest
Mixed bag so perfectly describes Noita for me that it feels like it's a term invented just to describe this game. The idea of mix and match spells is super cool and fun to explore but then the gameplay renders this mostly pointless because you can get lucky and come across stuff to make a deadly laser and on the same run have an explosion dropping a boulder from half a level away on your head, killing you instanly, rendering the cool weapon you found useless. They come up with something interesting just to cover it with dirt immediately afterwards.
For the first few days I was exploring the spells on my own but the more the game punished me with accidents the less I cared. I ended up looking the wiki to the most powerful combinations and still didn't improve my chances of survival that much for the most part. I got all the way to the end once with the weapon you start with just because I got lucky to not get cornered by anything too deadly or being pushed into a vat of acid and getting pinned down by a single floating pixel you can't see because it has the same color of the background.
It's an unique game and fun for the most part but a lot of it is ruined because a lot of it is a lottery.
But the whole point of that genre is that it's random and you have to experiment. That's like playing a rythm game and complaining that you have to pay attention to the music.
Well you don't have
to experiment. You can finish the game with most random wands you pick later in game. So experimentation is secondary, while luck is primal. Should be the other way around.
I draw the line where once finishing a level I feel I got lucky instead of the result of my smart use of spell loudouts. And finishing levels on Noita feel like luck way too often for my liking.
This is obviously a superficial way to make the game longer but the thing with Noita is that it's good enough for not needing that at all. There's already so much going on and the replay value would be actually higher if the levels didn't feel like coin tossing so much.
So I just finished the game actually. Let's see how nightmare mode is. I would not be surprised if it's just all flammables catching fire from the start and 50% of the time the whole level blows up in your face before you do anything.
It’s good that you’re going through the regions completely before moving on. It’s more enjoyable that way. I went ping-ponging around to get all the towers and then it just felt like grinding and got boring.
I've been playing Bomber Crew recently. I've wanted to play it for a long time, and I'm glad I'm having the chance at the moment.
First the good.
HOW the upgrades in this game work are really satisfying. In an RPG you just buy armor, it increases your defense, and you directly SEE that happen in battles. Here, you upgrade your mid-fuselage armor. Did it help? It depends:
- Is that actually an area that receives a lot of damage?
- What's your GOAL with that upgrade? Was your goal to avoid your plane breaking in two, or to protect the cabin crew?
- Does it fit your playstyle? E.g., do you have things set up for someone to grab the extinguisher right next to them and hop out to fix a burning engine quickly, or use the 'emergency dive' to take care of it, and therefore don't see it to be much of a big deal? Or are you mentally burdened in battle and like the fire extinguisher safety system?
Equipment ALSO doesn't tend to help concretely like in an RPG because I found that this is a game that really focuses in on statistics. E.g., you end up min-maxing the _regions_ of the plane best adapted to armor and ignoring the rest. Not because you don't need to, but because _on the margin_ you don't need to. Likewise for flak vests. You give them to gunners and almost nobody else. Not because they don't need it either, but because _on the margin_ they need it a lot more.
There's a lot of 'consequences of consequences' that happens. E.g., you forget to upgrade the hydraulics, so that ends up failing in battle, so you have to repair it while you can't shoot, so a lot of men go under so you run out of first aid kits so when the next wave hits you're barely prepared. BY THAT LATE IN THE BATTLE YOU FORGET THE ORIGINAL CAUSE. You often end up upgrading things that are completely unnecessary and it's difficult to notice that. I've found it interesting to dissect "What the fuck happened there" after the fact because of this.
There's a lot of 'synergistic' effects. This is like the previous point, but in a positive spiral. And likewise, it's REALLY hard to see that thing are suddenly getting way easier because your pilot can do a corkscrew and those extra few seconds of leeway have been enough. But when you can sit down and analyze what you're doing and realize that that's what's happening, it's amazing.
This is a game that feels like it really drives home the importance of the little details. One mission I forgot to put thermal gloves on the radio operator and she went down before all the others. I wasn't expecting it and because I didn't catch that, I couldn't auto-tag, and because I couldn't auto-tag–etc.. But if you're sitting on the stat screen you think, "Who cares about 5 more thermal points?" Likewise, you go from the standard fuselage I to armored fuselage I and think, "This isn't even an upgrade from I to II, it's so minimal, who cares?" But then you start to see that just that extra 1 minute that your gunner didn't have to rest and heal up was enough to fucking save the day. I think this "Three seconds is all it takes between life and death" is the most amazing thing that the game is able to convey that it feels like NO other game I've played has been able to convey.
Also, the music is very fitting. The theme when you come back home safe and sound with your crew after so many close calls just makes you feel like you accomplished something great and are a goddam hero, every single time.
And now the bad.
The tagging system is fucky. Even if you throw the mouse sensitivity ALL the way down (or all the way up, for that matter!), it doesn't do anything. You have to make the SLIGHTEST mouse movements. You get used to it after a couple hours, but I wouldn't be surprised if this was a factor that made people stop playing. Also, sometimes the mission lengths can really drag.
But there have been three things that have peppered my experience. In order of severity"
First, is that when I started playing I did NOT understand how 'cold' works. Imagine a game where you have an 'air' mechanic, typically when swimming (Tomb Raider or Metal Gear Solid). If there's an HP bar and an oxygen bar then if the oxygen bar runs out, THEN the HP bar starts to deplete. So you'd expect that if you had a separate oxygen or cold meter that THAT wouldn't kill you when it fills up because why have the HP meter still full? SOMETIMES I've seen them shared, but it's always something like "part of the HP bar is blinking." MOST UI I've seen that wants to indicate to the user "THIS WILL KILL YOU" will INSTEAD create a hard countdown timer that pops up. Now imagine a game where there's something ELSE using the HP bar. For example, your available HP is colored green, and then another bar in yellow starts to slowly fill it up. EVERY time I've seen this UI interface, it means, "When this fills up you'll go unconscious until conditions improve," it has NEVER meant you die. So, that was what I was expecting, and then ALL my crew froze and died, and I ragequit without taking the loss. I felt doubly bad about that. One because "That's bullshit UI, that's not my fault" and second because "I should've taken the loss."
Second, I was trying to decide what to have for secondary skills, and so I made the mistake of reading online for suggestions. I read someone saying, "Don't bother with survival equipment because character skills are MUCH better than equipment upgrades. Not that that matters in the end. Man, I wish the ending hadn't been spoiled for me," and that's pretty much fucking enough for me to guess what happened. Well, I still have to play through to see, but I fear that I know the ending now and I wish I hadn't chanced upon that ONE comment.
Third, to make up for my ragequit, I wanted to play so that if I lost men or the plane, I'd stick through with it. Well, it finally happened and I just did lose almost all my crew except two. Let me say it's absolutely devasting when you lose all the best members of your crew. It's devastating in A LOT of ways:
1 - Your crew's skills are arguably more important than kit or aircraft upgrades. And when they die you start from SQUARE ONE AGAIN. It's a HUGE setback and is compounded by the fact that each mission can take nearly 20 minutes to complete AND by the fact that if it happens later in the game, good luck picking up the easier missions again!
2 - Because crew skills are so important, you start to really bond with your crew. I had started to give my crew nicknames, had one with the quirky hat, that kind of dumb, childish, anthropomorphization. So, there's this odd kind of hurt that "they died." Like playing Nuzlocke.
3 - So, you'd play like this because you "want to keep the stakes real" right? Like the reason you'd play this way is so that when you get back to base you feel like you've "earned it." But the problem is that once you've lost your crew once, you stop becoming emotionally invested in them because "They're just cannon fodder that I've going to replace if they die anyways." The only "investment" is "Oh man, I hope I don't have to grind up their skill points again!" So, ironically, this does NOT keep the stakes 'real.' If anything, it just dehumanizes them even more and makes the game completely soulless. Whoever fucking suggested to me that the game "should be played this way" didn't know shit.
Now I don't want to play AT ALL ANYMORE because I have no connection to this new replacement crew and…well, the three points I just listed. I kind of feel like maybe I _should_ have kept quitting out and save scumming to avoid crew death because at least I'd still want to play the game.
I don't know how to rate this game now, because I really don't want to finish it anymore. Usually that's my indication for a game having failed. Anyone got any advice for that kind of burnout?
i remember getting that free, someone linked it in the free game thread i believe. the thing i didn't enjoy was having to control every single unit on my own. like they dont do anything at all on their own, if i remember correctly
hope you have fun, wizzo
This game pretty divise at the time, but I think it's great, the last good FF
It seemed disappointing at the time compared to FFX and the other quality games in that era and earlier. However, compared to modern games it is probably magnificent
The multiplayer update got me playing project zomboid, but it seems to be more fun as a single-player game since you can speed up time. Other people just seem to ruin the experience because you can't sleep to pass time, and other players tend to loot all the good stuff before you get to it.
romancing saga 2, a dozen hours into it and I don't know if I like it or not.
is it actually good? last time i followed it it was pretty barebones>>55888
I started 2 games at the same time.
First is Demon's Souls, finally got a PC decent enough for PS3 emulation. The game feels the closes to Dark Souls 1 than the other 2 DS, I can't believe people though it needed a remake. I cleared the first world today and got my ass handed to me multiple times by the Flamelurker, but I pulled through. I'd say this game is harder than DS1 for a single reason: There are no checkpoints before each boss, so dying at a boss and having to go all the way there can be a pain in the ass, the way to solve it is getting good and not dying, though. I prefer the big interconnected map from DS1, but the levels are nice enough, from what I've seen.
Second is Yakuza 6. First thing I gotta say is this game is beautiful, looking at the environments of the Hiroshima town is great, combat is not that different from 5, but I hate having to hold the button to run, this isn't the kinda game you just walk around, I think. It's pretty heavy on the plot, and it really feels like a last game, I know there's a latter game but it has different characters I believe. Also it's really funny how Kiryu gets constantly called an old man or a grandpa but doesn't look a day older than in Yakuza 1.
How long ago did you follow Zomboid? I would say it's been a mechanically deep game for years. I don't know of a better game for that zombie apocalypse survival sandbox feel.
Is it not just shallower cataclysm:dark days ahead?
not him but I check the game out every year, moving away from sprites and making this new animation system and audio overhaul when combined makes it so stressful to play, you're always on edge.
there are 3 versions to choose from, sprite based, one has lowpoly models (both are from 2018) and the new and improved. they have 32 bit versions for those with less ram>>55962
they added a cdda mode, if mini dayz+dead rising met and had a son that would be their offspring lol
Been playing dwarf fortress. Spent a couple hours running numbers and planning out the stones I will embark with to make certain metal things. I think I'll go super deep with planning in the future.
Here are my metal plans:
a. 20 sets of bronze armor (helm, breastplate, 2 chainmail, leggings, greaves, gauntlets, highboots - not even the full uniform, also adding leather cloaks and hoods + wood shield)
b. 10 silverwarhammers + 20 lead bars worth of crafts
c. 10 bronze battlaxes
d. 5 bronze picks
e. 1400 cooper and silver bolts
a. 47 lignite, 28 tetrahedrite, 28 cassiterite
b. 7(+1) lignite, 5(+2) galena, buffer for random chance of silver
c. 4 lignite, 3 tetrahedrite, 3 cassiterite
d. 2 lignite, 2 tetrahedrite, 2 cassiterite
e. 7 lignite, 14 tetrahedrite
Total: 67 lignite, 7 galena, 47 tetrahedrite, 33 cassiterite.
Now I can actually start playing. I am undecided on weather I will focus the fort on a tavern or on a library.
Isn't that game turn-based? I haven't played it so I can't compare the two. I wouldn't say Zomboid is lacking in depth even if Cataclysm is more complex.
hell yeah dorf fortress
I am trying out Naraka: Bladepoint since they are having a free weekend event.
It's alright and because is melee focused it helps discurage the things I hate most about BR games, so it's a BR I am actually having fun with, plus it has a deathmatch mode which is also really fun. All that said the hyper aggressive monetization seems more like that of a free to play game, which makes the buy to play price tag make no fucking sense at all.
I will not be buying the game, so unless they go fully F2P after times up I will just delete it. I am not paying $20 bucks only for everything to be locked behind paywalls and loot boxes.
I am also sure the population will fall to almost nothing once the event is over.
nice job "owning" all the 8-year-olds wizzie
part of being a hermit is terrorizing children
what kinda game is it?
its like a moba but its super casual, you just team fight and collect pokeballs from npc packs, then you put pokeballs in the enemy base stations to score points like basketball, you can either score enough to destroy all the enemy stations or I think the game just ends after 10 minutes and whatever team scored the most points wins
doesnt sound very fun but then i never got the moba craze
there has to be more interesting ways to exploit the pokemon franchise… they have never been very ambitious with their spin off games
its pretty fun I think, its a nice casual game, not much of a moba I guess, more just like a character brawler
>>56016>they have never been very ambitious with their spin off games
Detective Pikachu and that full story dungeon crawler game both seemed pretty ambitious to me. Totally different genres from what they usually do and they went all out in fleshing them out to be full stand alone games worthy of praise.
What would you consider ambitious if games like those don't count?
Ah yeah pokemon mystery dungeon rules.
I've been having a great time. It just feels so good to see all the common staples. Also, I'm surprised not only how the graphics stand up, but how…it almost feels like they're _better_ than "modern" games?
I can see why it's divisive, since it's an FF game that's not 'turn-based.' However, once the gambit system showed up, I fucking loved it. One of the things I had been dreading about this game, one of the reasons I stopped playing JRPGs, and one of the lingering doubts I had in the back of my mind was THE GRIND. Fortunately, the gambit system completely takes off the grind. You can freaking program your party to auto battle. Not only does this take off the grind, but your mind goes into this higher level strategizing. I think I'm mid-game at the moment, however, and I've reached a stage where I don't know what more I can do with it. I'm sure someone has got to have come up with some cool gamebreaking gambit setups, but so far I have a lot of basic, "KEEP REGEN AND PROTECT UP AND ATTACK PLOX."
Another doubt I had in the back of my mind was "SECRET AREA YOU CAN ONLY ENTER ONCE AND IF YOU DON'T GET THE SUPER POWERFUL THING YOU'RE FUCKED" or "CAREFUL NOT TO SOFTLOCK YOURSELF IN A STUPID POWERFUL AREA." Fortunately, not only have I not encountered the former, but as for the latter there's a lovely little, "Hey, use a different save file" message that appears that really increased my confidence in this game. Now that I'm confident, I've been going through without a guide, so I don't know how far I'm in, but I feel I should warn anyone else that you can play this game without a guide, and to not be worried about fucking yourself over for not getting some stupid secret. It's not like other RPGs in that regard. Also it's been well-designed against the other trope of "CAREFUL YOU DON'T TALK TO THE SUPER SPECIAL NPC THAT ADVANCES THE PLOT AND FUCKS YOU OVER FROM EXPLORING THE REST OF THE AREA." Usually there's someone who says, "Talk to Elder chief…" and then a little tooltip that tells you who that is so you can avoid accidentally triggering cutscenes that you might not want to yet.
Also, so far I've actually really been liking the characters. Vaan hasn't been this incredibly grating Shinji character. Everyone has this attitude of "better to be silent and have people think you're stupid than to speak up and remove all doubt" (for the most part) that's been rather refreshing. Sure, sometimes someone does something stupid, but it's _understandably_ stupid. It's not like some other RPGs where a character does something cartoonishly idiotic for what you can see is a paper-thin motive of merely advancing the plot or being some kind of irritating kid character. There also aren't any–so far–"Mary Sue"/"The Chosen One" characters (maybe the princess…but we'll see.
I should maybe bide my tongue on that one). Everyone has their role, and don't seem overpowered. I really like Fran, too. If I ever hear the "THERE ARE NO POWERFUL WOMYN IN VIDEOGAMES" trope again, she'll be who I think of. At the same time, Vaan/Penelo keep things at a level where it isn't like a Heinlein novel where all the characters are purse-lipped know-it-all super-mature bores (sorry to all 12 fans of the "Stranger in a Strange Land").
Plot-wise things feel fairly…standard. It seems all too surface-level geopolitical. I know this is FF, though, so in the back of my mind I'm thinking, "Alright, when are things going to go batshit "I'LL CONTROL THE MULTIVERSE AND DEFY GOD TO BECOME A GOD MYSELF!" anime on everything?
Two issues I've been having:
1 - Gil
It's weird because I have license points out the yinyan, but the sticking point for me is having enough dosh to actually use what my characters are learning. If anyone has played this before and has some good tips for gil farming on the quick, I'd appreciate it. I'm always really short on it. I haven't been using items (except for some of the hunts) because of it.
Just to give an idea of how ridiculous this is, I realized that I get money faster by farming wolf pelts, a level 1 creature, than in the current mid-20 level areas I'm in atm. I found this bridge in Bhujerba that I can farm skeleton bones, but please I want to avoid THE GRIND as much as possible.
2 - MP
Mid-dungeon I'll have to stop and run in a circle for probably a solid 3 minutes to regain MP to continue. It's kind of aggravating. Maybe it's my magic heavy playstyle, but there's got to be some way to get MP back faster or something, right?
I'm playing Dark Souls 3. It is quite comfy and not very difficult. It was a mistake that I stayed away from the series because I thought it was meant to be a painful difficult frustrating type of game
im playing fire emblem genealogy of the holy war. It's good. I like the mechanics.>>56021
pmd nice. hope we get an actual new game sometime soon.
I think it's the hardest in the series (including Bloodborne), and a lot of times in a more or less unfair way… Have fun.
I had a hard time with some bosses in particular but overall it's a really nice game, people give these games a bad rep, but they're not so hard really>>56037
I found DS2 harder, but I guess it was my fault because I pretty much ignored the ADP stat and couldn't dodge shit, the fucking blue smelter demon would pound the ground nowhere near me and one-shot me
Every situation in DS2 is manageable if you're methodical enough, DS3 has tons of bullshit enemies that are relentless and will stunlock you to death if you let them hit you first, or do some unavoidable grab attack out of nowhere. It's like they were designed for Bloodborne but put in a Souls game where they don't really belong, and while DS3 is faster than its predecessors, it's not quite as fast as Bloodborne so it stands out as poor design.
Some mini bosses are more annoying than actual bosses, remember these giant dog-rat hybrid creatures? Or the four-legged ice monsters? Hell even some of the common dogs are a pain in the ass to deal with, and they can teleport too!
One last thing that comes to mind is the unviable nature of the slowest weapons against most bosses. In many situations it's a lot more effective to switch to a faster, lighter weapon because good luck hitting the hyperactive bosses and dodging reliably with a great hammer or sword.
Great game, and I do like it a lot, but there are some baffling design decisions, and the "artificial difficulty" meme has some truth to it.
I was playing Genealogy of the Holy War recently too since I like srpgs and I can't stand how each map takes forever to finish, worst part is when they kill Quan or whatever and the healer is gone for the rest of the game
It doesn't really bother me too much, but I can see why it would annoy others. It becomes much less tedious if you're efficient with how you move your units/how you use warp staffs. You can cut that down even more if you're willing to just leave some units at the castle. Using everyone isn't a necessity (Except Arden).
Did you ever get to chapter 6?
I am playing Skyrim VR with some mods. It's pretty fantastic. I don't remember anything about this game from the first time I played it. I was gonna go for a heavy armor one-handed + shield build, but archery has proven to be more fun and effective so I just switch to shield and sword if a guy gets too close. Honestly it seems like I do more damage with the bow even at close range though. Maybe I should switch to light armor so I can sneak better because sneaky archery is OP as fuck. I suspect part of my issues with the one-handed has been that I keep accidentally equipping shitty armors when I mean to just pick them up. I am picking up and selling as much armor as I can so that I can buy materials to smith armor. I just got to level 30 in smithing and went for the next grade of heavy armor which I think was dwarvish but I could probably switch to light armor without too much hassle.
This game is really a lot more fun in VR. Being in the dungeons is spooky and everything is just more fun. Casting magic is super cool and so is archery. Only thing that kind of sucks is melee because your weapon has no weight so you can just kind of flail around like crazy. Trying to block with the shield at the right time is the only thing that redeems it.
As far as roleplaying goes, at first I was mad that the empire tried to kill me and I was gonna join up with the stormcloaks to try and get revenge, but my head has since cooled a little and I'm fine just making my way in the world doing odd jobs for people. I don't really want to get killed fighting the empire and I doubt these hillbillies could pull it off. I mean their top dude was already captured and about to be executed before a freak dragon attack saved his life. That does not bode well for success. I think I might try doing some vampire hunting next. That at least sounds like an admirable way to help the common folk more than bringing war to them would.
Funny thing is last night I loading up a fuck ton of mods and started playing fallout:NV again.
I really should move on to skyrim, and was even reading ES lore to get me in the right head space, but remembered I had a fuck huge folder of unused mods that I saved for a mod heavy playthrough of NV so I did that instead.
I've had New Vegas for God knows how long but the mere thought of having to look up and ask around for a million different mods to make it stable and enjoyable is a complete turn-off.
I found a talking rock and I'm having the inexplicable urge to do everything the rock tells me to do.
I revisited NV last year and usedhttps://vivanewvegas.github.io/intro.html
to set up a bunch of mods, it's pretty easy to follow. Although some of the gameplay/overhaul stuff might be a bit much depending on your taste(i.e. I had to readjust the carry weight changes because it was too annoying)
I mean it's pretty stable and enjoyable (to me in my experience) mostly mod free, which is what I did my first playthrough.
You would think carry weight limits would bother me more in fallout like they do in elder scrolls, but they don't.
It just makes things more emersive in a kind of unrealistic way, especial in hardcore mode, of having to make hard choices when scavaging and remembering where stuff is to loot it later. Plus something about it scratches a itch in my mind when I complete a run with a few trustworthy items, loot out the best stuff, then make my way back to house or whatever to sort through the loot of what I will keep and what I will sell off.
You would think I would also be into looter shooters for similar reasons but I just haven't really gotten in to any of them.
Anyway most smaller mods are as easy as putting prepacked things in the data folder.
I started playing project zomboid after I got it during the christmas sale. It's pretty fun but losing a character that you spend hours working on to one zombie bite is infuriating.
that game is so tedious, one time I was playing I got lost in a forest for like 20 minutes and just quit, I don’t even really know what to do, it seems like I never have any time to do anything but cook food and sleep
Kenshi. I like to play as Shek. Gonna need to upgrade my ram from 8gb to 16gb to play it on my 4k monitor. Crashes every 5-10 minutes in 4k.>>56133
Damn I should have bought that.
tfw no oldrim guide :/
CDDA is truly an amazing game. With Ultica tileset (I wish it were more complete) and Soundtrack addon the game becomes incredibly atmospheric. Especially when you witness a city full of the living, mutating corpses or abominable aliens and mutants fighting each other on the ruins of the human civilization. The game is so realistic that you cannot win, you can only prolong the inevitable.
Hollow Knight is really good. I get lost all the time which frustrates me immensely but it's my fault as I have basically no sense of direction, although I do feel (perhaps wrongly) that everything looks the same sometimes, which is not helping. Something else that bugs me is that the fast travel points are not very conveniently located. It makes visiting some merchants kind of a drag.
i cant decide if ff13 has crap or decent battling. almost seems like watching a movie much of the time. it is weird that it has you swapping everyone's classes more than manually casting spells. the overworld travel is weird too, being that it doesn't even feel like an overworld and rather just a series of straight roads separated by loading screens. this almost feels more like a telltale game or last of us. the graphics hold up pretty well, but i don't think they explain the story very well. i am only a few hours in so maybe that will change, but it seems like some random anime plot for pretentious teenagers. the characters look the part too.
I really want to play Persona 5 Royal, but every time I put the disc on I get tired, I was about 18 hours in or something and yet only reached the 1st castle or whatever.
That and the mechanics look so dumb, this "talk with demons" and shit bores me to death, maybe turn based RPG's are not for me, since I'm enjoying tales of arise much more.
Anyone played PSR? does it get much much better later on?
I haven't played Royal, just vanilla P5 and I think it peaks on the first chapter, so no if you are not enjoying it now you probably won't like it at all.
I came back to this game again. This time I didn't understand how the 'radar' mechanic worked, and things got hairy and I ordered to 'bail out.'
Instead of bailing out, the entire crew just stood there (I'm guessing because my pitch was too steep–OF COURSE, I'M CRASHING). There was plenty of time, and I had plenty of parachutes.
This time I thought, "Alright, O.K., I get it, I fucked up, I misunderstood several things, I'll learn from it, I'll git gud, I'll eat the game over and–."
When you game over in this game, you lose FUCKING EVERYTHING. At that level, it is EASIER to start a new game. That's not hyperbole, because at least if you start a new game it resets with the easiest aces so you can grind more easily. It really is easier to start a new game than to continue a game you just lost ONCE in. WHY EVEN FUCKING BOTHER HAVING A GAME OVER SEQUENCE THEN?! IF IT'S GOING TO PUNISH YOU THAT FUCKING HARD FOR GAME OVER, THEN OF COURSE EVERYONE AND THEIR UNCLE IS GOING TO SAVESCUM IN YOUR GAME. WHAT KIND OF FUCKED UP GAME DESIGN IS THIS?!
Ragequit. I'm mad. Fuck this game. I'm out.
I calmed down and tried to see if there was a much easier way out of the death spiral that I wasn't thinking of.
Nope. Apparently everyone has this criticism of the game. A lot of people:https://steamcommunity.com/app/537800/discussions/2/3182216552769838272/
There's a lot of people who all pretty much say that if you lose the bomber and crew, you should just start a new game. What a shame.
Neat game. I like simulator games like this
Hooray now I can pretend to be a tradesman and bang bored housesuccs from the comfort of my own home
well the only thing available for now is some sort of demo, an hour of content, maybe two if you're kind of dumb. i spent 10 minutes in the tutorial trying to figure out how to find the laptop password so i guess im a dumb one lol
What the fuck is wrong with you?
You’re an obnoxious faggot troll is what.
playing through dq11. apparently the last thing i did was kill tentacular. must have done it when i was blackout drunk because i loaded the game today expecting a battle. hearing the party members' english VAs for a couple minutes was enough to switch back to japanese. the game is enjoyable enough.
the steam reviews section for it was full of stuff like that. apparently there is rivalry between the fields of construction, like plumbers and electricians. he might just be a plumberwiz
I suppose >>56121
must be an "obnoxious faggot troll", too. Or do you just blurt that out whenever someone or something irks you?
Cool game, but so flawed. Atrocious pacing, the chapters with Thomas are kind of lame and it's pretty rough overall, very… transitional, like you can tell it's an early PS2 title.
Gotta give the devs credit for what they tried to achieve but it is not a very fun game to play, maybe it could have worked better as a manga or anime or w/e. At least it was more challenging than the first two, but that's not a very hard bar to clear.
It took me about 4 hours to get into it, as I didn't understand any of the systems at first. It's a clunky game with lots of backtracking, but has its own internal logic I've enjoyed figuring out. The individual inventories and party inventory management has been the most challenging thing so far.>>56452
lol, thankfully that only seems to play on either side of the castle.
Did you play the first two?
I haven't played any of the other games, and supposedly III is among the worst of the series. Having no prior knowledge and the game not explaining itself is part of the appeal, as doing things like long journeys that are ultimately pointless is part of the innocence of playing games.
IV is the worst, or so they say (haven't touched it)
It's a pity, I is ok and II great. Playing them isn't absolutely necessary but III's villain was in both, and so were some other secondary characters and a few references you will miss out on.
There's also an overarching narrative that will never go anywhere as the series is dead lol, and IV and V are both prequels…
Tbh if I were only to play only one game in the series it would either be II or V.
I'm playing SMT Strange Journey (the original DS version) and I'm stuck on stage 2 of ouroboros. Never played this series before and I haven't played a turn based jrpg since pokemon when I was a child. I only decided to play it because I love the aesthetic of the demonica suit, it's really clean and cool, and all the sick ass demons were a nice surprise. The actual gameplay is passable, not really fun, especially when you're getting bullshit rng cheesed by a boss that puts random status effects on your entire party every other turn and deals insane damage on the other. I was forced to go back and read threads and grind and fuse demons with better skills and I still can't beat it. Then you get the mandatory smug comment about how easy it was for this other individual, thanks bro, during the process I simply realised this isn't fun - I'm only playing for the setting and atmosphere, the scenario of an elite task force of mook soldiers fighting spooky demons in a multileveled hellscape is especially pleasing to me but is unfortunately wasted on an archaic turn based dungeon crawler, it shifts from slow and monotonous for the majority of engagements to frustrating and masochistic during boss battles. I could think more about my party setup and try to minmax stuff but what's the point when this style of dated gameplay simply doesn't appeal to me, even walking around the map is a chore getting hit by useless encounters I have to button mash away from only to walk into some status effect tile that makes me waste even more time. Recent entries in series like persona aren't much better, everything looks appealing except for the combat, so what's the point, I'd be better served reading a visual novel. At least pokemon is finally experimenting with something real time even if it looks crappy. For the record I don't think all turn based games are bad, one of my favourite games is xcom and I've liked games like slay the spire and darkest dungeon, but the old school here's my party vs your party setup in most jrpgs feels especially limited and rote. Not sure if I'll continue or just drop it and watch the rest of the story on youtube.
It's not the fault of the combat system that you suck, strange journey has little to none grinding if you plan your battles and do the right fusions, it's really not a hard game. But whatever watch it on youtube if you don't wanna play anymore, why force you to play something you don't like.
40k is honestly way simpler than people let on. Humans just go PRAISE THE EMPEROR, orkz are DA GREEN AND MEAN, etc etc. the factions all have basic but fun personalities. The lorefagging comes from all the short stories and accumulated characters and their interactions. The overall gist is very palatable and simple though.
They are in fact a money sink. GW marks them up to ridiculous degrees. You can order garage kits and gunpla online for much cheaper if that’s what you’re interested in. I don’t think many people even play the tabletop anymore anyway, the miniatures are mostly just for show and painting them is a hobby in and of itself.
It's not really a matter of sucking or not, the combat in these games is dating and boring. Games being primarily turn based was a handicap of technology at the time, now we're past that there's no reason for games like this to stay so rudimentary. There's very little skill involved and when it is difficult in the few boss battles it is it's not in a challenging or enjoyable way. It seems a common consensus that people play these games for everything BUT the combat which says it all really.
you're fishing for replies. this isn't 4chan.
Ok buddy yep I'm definitely baiting by stating my opinion. Why the fuck would I write out an entire blogpost about some old game nobody cares for replies? Fuck off.
just say you dislike it and it's not for you and move on, what do you expect by shitting on an entire genre with completely ignorant and fallacious claims like the entirety of >>56464
tbh if you're not trolling it's a lot more worrying
Rudimentary pokemon tier turn based rpgs are dating and boring though, there's a reason those games are for children. If you enjoy them that's fine but it's not ignorant to say these games are a product of a certain time and aren't very mechanically engaging. I don't see how that's wrong, if anything you're the one trolling by not making a single argument, and it's not worrying for me, I just won't waste my time on baby games.
there's obviously still demand for turn based role playing games otherwise they would not be making them, and the genre is a lot more diverse than "pokemon tier turn based rpgs"
it might also come as a surprise to you that the "archaism" you speak of is what is appealing to fans of the genre.
>Never played this series before and I haven't played a turn based jrpg since pokemon when I was a child.
so you have no experience with the genre yet you shit on it because you cannot understand that others have a different opinion and different tastes.
you're either a troll or a moron
I think he's just an idiot who watched some youtuber talking shit about turn based rpgs (there's a very popular one that did but I won't name him) and keeps parroting his opinion. Also notice how he said "dating" instead of "dated" on two different posts, so yeah, not the brightest person.
I started playing star wars jedi order. The graphics are amazing but damn does this platforming suck. I don't know why they thought it would be fun to do the same tired "climb along the predetermined path" shit they've been doing in games for decades. It was never fun and it's even less fun the zillionth game you've played with the same mechanisms. Initial impressions of the controls are not that great. Feels a bit slow and clunky and I don't know when to block yet. Hopefully it will improve with time.
*jedi fallen order
So you are complaining that there isn't open world free climbing in a platforming focused game?
Just because something has a predetermined or liner path doesn't make it a bad thing. In fact it usually leads to far better game design the boring dead open worlds with glitches and bugs everywhere.
I think he means the uncharted bullshit where you just press forward as your character hops onto the specific ledge path, rather than having you actually climb up something.
So "cinematic" platforming is his bugbear?
Which is as old as the first version of Prince of Persia in a way, but yeah I can see how it can sometimes rub people the wrong way if not done well.
Like I feel it was done well in the game enslaved odyssey to the west (which I really need to get around to finishing) but some games pulled it off less well or didn't allow for enough freedom to fail.
>>56536>Which is as old as the first version of Prince of Persia in a way
Yeah the difference is even in the PS2 PoP games there was some actual platforming and difficulty involved. Games like uncharted just have you press forward on the stick and the character does everything for you, it's basically a glorified cutscene
I have a problem with this game, in fact I have many but a big one, and it's the camera. The over the shoulder RE4 view doesn't work in a game that tries to have fast paced melee combat, you're constantly being hit with shit you can't see (there is an arrow to show you incoming attacks but sometimes it's hard to see them). I know modern games have to all play the fucking same but sometimes it just doesn't work.
I was talking about the original one on the Apple II and amiga, not the PS2 one.
Also that isn't a accurate or fair description of the platforming in the Uncharted games.
it's only slightly exagerated, the platforming in Uncharted and Tomb Raider (the reboot that is) is hand holdy snooze fest, they have to spice it up with shitty dialogue and these phoned in sequences where some crap falls appart right as you go past it
I played one of the later Uncharted games (probably the last one) and it was one of the most boring games ive every played in my life, exactly like >>56537
said but it was a bad movie game too. I liked other games like Heavy Rain that at least had good story and better gameplay
>>56541>I was talking about the original one on the Apple II and amiga, not the PS2 one
Yes, my point was that even in those games that are much more cutscene heavy the gameplay is way more complex than modern "platformers" like uncharted or nu tomb raider.>that isn't a accurate or fair description of the platforming in the Uncharted games
I was being hyperbolic but platforming in uncharted is still trivial, a far cry from games like the original Tomb Raider
Currently playing through guardians of the galaxy on my PS4. I remember seeing the trailer and being underwhelmed, but I ended up buying it after seeing some good reviews on the internet.
I really do like the game. I thought the banter of your party would be annoying, but it is nice that they always have something unique to say. If I don't care about what they have to say then I just tune them out like I do to people irl.
The game kinda reminds me of FFX. The game is extremely linear but it is an interesting adventure until the end. There are a few things to discover with exploration, but you aren't really missing much if you do explore. It seems like a pretty solid story-driven game.
But the platforming in the original tombraider games was really bad.
I used to play that game for 8+ hours a day, oftentimes using a first-person view mod to walk the streets of my city. I think that same mod allowed you to follow civs, so you could probably sit there and watch your sawmill worker's life and commute through his eyes.
No I don't want to have to climb and jump around at all. It's just boring. Give me a good fighting game with good fighting like nioh and you don't need any jumping around.
I was playing the Hitman games but the amount of poz in the latest one makes it annoying. The current featured events are
>A white man seduces people getting married and kills their partner to fuck them
>He's marrying 2 dykes, 1 white, 1 black.
>Elusive arcade kill a conservative catholic priest because he had links to Pinoche
>The white maid and the black security guard are having an affair!
It's constantly in your face the moment you look at any of the content outside of the main story. Some of it was side content in the main story but putting it front and center in the "post game" content is really off putting. IOI are already more Jewy than almost every other company out there and now it's premium poz being shoved down your throat.
All I want is a sandbox where I get to sneak around and murder people in novel ways. Instead I get pozzed up shit where hitting someone in the back of the head with a medieval mace isn't fatal but hitting them with a newspaper knocks them unconscious.. They have released the exact same game 3 times with minor UI improvements and camera adjustments a simple patch could have fixed. And despite this, everything blunt is non-lethal and everything sharp is lethal. It wouldn't be so bad if it was priced fairly but Hitman 3 on steam with all the content was $170s at release. While Epic had says on Hitman 3 alone. Meaning IOI are so jewy they kept hitman 1 and 2 at full price on steam years after release just so they could try and jew you out of more money if you wanted the full hitman 3 experience on steam.
any game with "extra content" or dlc and all that shit i immediately disregard buying it and instead pirate it
you have to be a millionaire or stupid to waste money on it
Honestly once you have an income, it’s real easy to fall for. Less so with games that have a set amount of DLC and you can compare the base version with the “full” version. But games with micro transactions and skins it’s easy to start justifying “eh it’s just five dollars for this skin” because that’s the cost of like two sodas and a pack of gum. I’ll admit I’ve fallen for it. God help those gacha whales though.
I don’t like any game having an in game store, the practice is always predatory and it being free isn’t an excuse. Supporting the company is a bad argument too because buying the game should be what supports it, not ancillary stuff like skins and emotes. The monetization of these things is why few multiplayer games releasing today have mod support, same with MMOs and like you just explained, even single player games that require a server connection.
If they want to make a game free to play, so people will try it, fine. Just make the full deal require a purchase and monetization is solved. I feel like TF2 figured this all out years ago with premium accounts, even item trading while still having a very active community that makes mods and custom servers. But now you have to pay for shit like sprays in CS:GO and overwatch.
sorry, meant in general that's my thought process. that sucks it doesn't work though. i remember liking the first hitman a lot. what i had in mind though was like for the sims games… i think it would cost thousands of dollars to get everything, thus you'd be either being a millionaire or stupid to buy them
neat game, very pretty, but feels empty, the npcs are fluff that you cant really interact with, outside of the very few that are part of the story
I wanna stay in the monastery part forever.
Picked up scarlet nexus, not very far (fourth zone?) but honestly it's a lot better than I would have expected so far.
Playing the max difficulty and it's decently challenging, you can still completely destroy stuff but you have to play correctly with enough depth to be fun to work on but not insanely complex to the point I get put off. I am hoping the SAS abilities get a little more varied as they level up, they are fun but several feel samey.
Story is fine, it's basically a mediocre anime nothing to praise or complain about. Looks and runs very nice. If you have gamepass and like action anime style games would recommend, or maybe on a sale/pirate it.
Yeah I'm playing it too and it's very entertaining.
The story is very confusing though, some of your.er…friends? Attack you for no reason and after the fight your character keeps talking with them as of nothing happened.
The gift giving mechanic is very dumb too, like a bad imitation of Persona.
Decent game but also a wasted opportunity, being able to see the 2 sides of the story depending on the character is nice though.
This one got very little attention. Maybe because Code Vein (also Namco Bandai iirc) turned out to be a dud?
Speaking of action games, has anyone played Elden Ring yet? I am in no rush to buy it but I wonder how it runs on PC.
I bought it for ps5, I read it’s a mess on pc. I was enjoying playing it and was almost 6 hours in when I learned that apparently if the game crashes it just deletes your saved game, I honestly can’t believe this never experienced anything this atrocious in a game and will be getting rid of it tomorrow, what a waste of time and effort. I’d definitely steer clear for now, I’m livid.
>>56656>I am in no rush to buy it but I wonder how it runs on PC
From what I've read you can get a decent framerate with hardware even below the minimum requirements but the game has a pretty bad stutter on the overworld and it's prone to crashing. There's a day 1 patch coming out which I guess will try to fix some of this shit but yeah not a great start
why not just wait for the problem to be fixed? that seems like a very weird reaction, especially when you said you enjoyed playing it, to just get rid of the game altogether
I’m on a gamin laptop and had to turn all the setting down and play the game on 720p just to get a playable frame rate. Funny thing is when you do this the draw distance on some enemies fucks up and they become invisible. I’m probably not gonna play much more until I can use my proper desktop set up, and if it doesn’t work on that I’m refunding it.
I do admit I ignored it because it looked a lot like Code Vein.
I just assumed it was similarly style over substance with a painful pg-13 edgy anime plot and repetitive unsatisfing gameplay.
If it's actually good I might at the very least check some reviews to see if it's a kind of game I would enjoy.
I haven't really bothered with the side content like gifts and stuff yet. I left off at fighting fubuki on the highway right now.>>56656
Honestly I liked code vein too guess I'm in the minority, nexus is definitely better but it had some solid bosses and areas.
I also picked up elden ring on PC. Framerate is locked 60, I have a beefy pc and am fine on 4k but I think even a 1080 should be able to handle 1440p (maybe some adjusted settings). I haven't experienced any crashes or stutter personally, but there is some pretty inexcusable slowdown when you transition in certain parts of the overworld. Since the game itself has been really good and doesn't happen very often, it's not dealbreaking. It only was really a problem for gameplay around the tree sentinel. If you have a choice I might go for console, but hopefully they'll patch things.>>56666
I mean it is an edgy anime plot. If you can't stomach those at all it might not be your thing, but it's fine enough to just enjoy at a surface level. Here's some of the gamepaly. You have some weapon combos, throw-able objects that also extend combos, up to four team abilities you activate on a timer, and your standard rage mode with stat buffs.https://www.youtube.com/watch?v=KSYA5oCjQ7o
I played it for a bit, it seemed alright, you unlock different timelines as you advance through the plot and travel back and forth all the time, didn't finish it because my DS broke
Elden Ring is the hardest game ever made yet. From Tree Sentinel to Magrit to Godrick are all bosses that play against the typical souls play style. All the souls vet knowledge is useless on this game because they now withold attacks for however long they want and your built instinct to roll always comes out first. They even nerfed roll i-frames again so it takes way more perfect rolls to get through a boss combo.
Idk I'm not that far but I think sekiro is harder, I'm past Magrit and did all the bosses I could find in the open world within 5 attempts.
The exception being crucible knight who is absolutely shitting all over me, if he breaks your guard or hits you with the stomp you pretty much are already dead. And the damn tail attack. Maybe level 22 is just too low but I wanna beat him as is if I can. Having no ranged attacks and using a slow weapon probably isn't helping either.
Also while I don't think it's easy I keep seeing people saying it's more accessible because you can go do something else if you get stuck. This is kind of true but the biggest difference/improvement I barely see get mentioned is that boss runs literally don't exist anymore. It's so much better to be able to just work on a boss right after you die, you basically can't lose your runes and it makes focusing on learning patterns much easier.
So far I have only seen one (very short and easy) boss run in the mine area around where you fight agheel.
man i hate the era of gaming where camera controls weren't dynamic and you had to click a button to refocus the camera to look another direction. trying to play ps2 monster hunter i want to bash my face into the wall every time i need to refocus
sekiro only has 1 weapon and 12 bosses it's not harder than bloodborne which is where these moveset originated
never played any dark souls, but im having fun in elden ring for pc. i made an amazon naked cavewomen. i managed to kill that blood bee priest guy, the first guy you see when you walk outside in the world, and the giant troll with a sword thing guarded by crossbowman. and some horsemen, not the giant horseman guy though. i did grinding in the mine killing the miners, it's convenient since they are all not aggressive and you can combo them down fast. i dont like how the camera constantly is moving when im strafing and running around outside of fights, it feels like that camera system for console games where the camera auto-levels itself to look straight forward ahead fo you gradually. you dont have full control over camera as a result, it is constantly micro-adjusting to the position it wants and fighting me. i've never really experienced this in a game, im guessing that's just how all dark souls games are, it would be weird for them to add it now.
>>56676>they now withold attacks for however long they want
Like they did in Dark Souls 3?
I cheesed sentinel and magrit and I feel no shame
Elden Ring. Performance is fine and I fucking love the vibe. Magic class actually works unlike past Souls games. I haven't enjoyed a new game this much for at least 5+ years. Hopefully it's not just the beginning, maybe my opinion will change a lot, who knows
How many Souls games have you played? DeS, DS2 and 3 all had strong magic. Even DS had some decent magic if you didn't exclusively rely on it or planned your route.
magic is piss easy to play as and it's borderline cheating just standing at range and casting, if you're not playing a melee in a souls game fuck off
>>56697>Magic class actually works unlike past Souls games
Was replying to this because I don't understand how magic didn't work in past games. Maybe it gets outscaled by enemy HP in NG+, but 99% of people don't even go to the next difficulty. However, melee is only harder when you're freshly learning animations. The best NG+ progression builds in De, 1 and 3 are melee/buff. Dark magic is broken in Dark Souls 2 though.
Elden ring is giving me that feeling of pure discovery again and I love it. I don’t think I’ve felt like this since pikmin 2.
I tried Lost Ark but I can't get into it. I see people say the game is amazing but the questing is so boring. I enjoyed questing like in Guild Wars 2 a lot where you could explore and the world was huge. But Lost Ark story is garbage and so is levelling up. The combat is fun and feels fluid which I like about it most but sadly I had to quit at 26 because I was just skipping all dialogue and just killing garbage.
Pikmin 1 and 2 we're amazing games. Played the hell out of thoset. Did stuff like the 14 day challenge and max 30 (including deaths) challenge. Very interesting take on RTS. As cartoonish as it was, it still managed to be scary in a lot of places.
I don't know why, but they made the early game absolute dogshit. Yep, everything about the questing and story is so cliche I don't think they could make it more cliche if they wanted to. BUT, seeing that you're level 26, I would recommend keep going just a bit further to 30. Around there you'll have a quest line that they obviously poured a huge amount of their budget into. The quality suddenly goes way up and is comparable to an AAA title. They specifically feature this section of the game in most of their trailers. But yeah, if you're still not into Lost Arc after level 30 then just drop it.
I almost never vibe with big open world games, but I'm feeling the same way. The overall layout of the open world stuff is what really sells the discovery feeling, everything feels pretty uniquely laid out and not just copy pasted open world events. Obviously some things like the mini dungeons have similarities but they feel individually designed and there's plenty of completely unique world encounters too.
Also the out there creature/enviornment design is one of their strong suits, which really adds to the feeling since you have no clue what you might encounter next.
Went back to play more Project Warlock.
Tried out the endless mode and found it super dull since once you get to level 10 or so you can perks that make it nearly imposible for you to die with the easy mobs they throw at you. Mainly making everything drop stuff (including health pick ups) more, and toughness which greatly reduces damage taken and increases your health.
Once you get those two perks endless mode just become a super boring version of target practice.
That said I completed the snow levels which was pretty awesome and now just have Egypt levels then the final levels.
They reused a lot of old enemies but I’m not even mad cause they added in so many more new ones. And yeah it’s nice that there are unique areas, I got to the top of mount gelmir on accident and found a giant crystal centipede bull.
Any significant patch for performance yet?
Not really. They said they made some adjustments to area loading but seems hit or miss. Before the patch turning my shader cache to unlimited in driver settings stopped most of the stutter stuff, but it wasn't too bad for me to begin with.
I have tried all three, SMT 1, SMT Strange Journey, SMT Nocturne, SMT IV and SMT V. For some reason the only SMT game I actually got hooked on and beat all the way through is devil survivor 2. Maybe it’s the mindset I have when I play. For some reason I try and complete the demon compendium and try to capture every new demon in an area. Maybe this is a stupid approach but I used to do it in Pokémon… idk..
I never even tried magic in other games to be honest. I played sekiro, bloodbourne and DS3. I just heard that it didnt work, and i couldnt deal with the idea of not being able to replenish FP just by killing enemies>>56697
It does kinda feel like im missing out on the challenge. But I like the 'powerful sorcerer' roleplay feel, and having multiple spells feels more varied. I'll probably play it again as a different class. Making the game 'too easy' isn't really a concern for me. If i get bored just doing ranged casting i switch it up and use melee or the spell that lets you use your staff like a magic sword
That sucks. I have a decent machine but what I have read so far is not very encouraging. I'll probably buy it anyway.
You shouldn't have much trouble actually running it if you have relatively new hardware. In terms of regular fps loss it's pretty minimal compared to console. For me there are a few dips to the 50's in certain open areas but that's at 4k max.
I think consoles have more innate issues keeping up rendering. The pc issues are primarily caused by live shader caching and memory streaming, so the longer you play the less problems you'll actually see.
When you first walk out into the open world it will be pretty bad for a minute, and some big attacks with a lot of effects may stutter the first time and so on. 30+ hours in it's generally only when switching areas on foot that I have some slowdown, and some other random times but they're far and in between.
They really should fix it and it's not excuseable, but it's far from unplayable.
nvm seems you need a staff instead
If you have already beaten Godrick there's a dude who sells a staff north of the castle. Maybe you can get it if you go around, I'm not sure. Then you equip it and use it with L1 or R1 depending on which hand
i somehow havent found a boss yet. but i always up up in that swampy liurinia place, and there is a camped out merchant that sells a staff for 800 so that worked for me
Yeah, that's the one I was talking about.>i somehow havent found a boss yet
Really? I don't even look for them but end up killing a bunch of bosses every time I play, even if they're dumb easy bosses.
Currently playing Inscryption. Pretty good game, but I am starting to hit th point of frustration because I am not used to card games and I have to restart from the beginning every time I die. Would be nice if the game restarted you at the beginning of the board you died on. Or maybe gave you one more life. There are a lot of situations that are unbeatable bullshit if you don't play optimally.
who here plays pirated games more than the so called "legit" library?
tried the drm clients but it doesn't seem right. maiik wanted to buy a game from the devs website, they sell drm keys only (region locked too)
maybe the slavs are onto something here, maiik found 1.0 untouched version and will patch it when ever he wants to.
no third party drm
no sign up
no download/install drm client
no online activation
click exe and run it on wine :)
Some days ago, my older brother and his two children came to visit and one of them downloaded a little game on my PC. He told me that it was a Mega Man game where you play as Kirby, so I thought it would be some sort of ROM hack where you could fry and absorb enemies, just like any other Kirby game. However, the game turned out to be a regular Mega Man fan game with characters inspired by the Kirby franchise.
I decided to give it a try and, after a few days, I finished it. To be honest, it's a pretty good Mega Man clone that takes inspirations from many of those NES games, so if you enjoy classic Mega Man, you'll probably like this game. Also, it's kind of challenging. In fact, unlike the original Mega Man games, some extra enemies are added to the levels once you defeat one of the main bosses. On the other hand, a few of these enemies can be pretty annoying, especially those who can block your shots.
That said, I can't deny that there's something about this game that reminds me of early DeviantArt. I guess it's the fact that all the characters are just wacky/edgy Kirby "recolors". There's even a character than looks like a hybrid between Kirby, Shadow The Hedgehog and Dante from Devil May Cry. In a way, the whole thing is charming.
Now I'm playing the "endless journey" mode, where you play through stages randomly selected. Unfortunately, after clearing more than 100 stages, you have to fight a secret boss (the edgy Kirby I mentioned previously) and he's just too hard for me. Here's a gameplay where you guys can see that stupid boss in action:https://youtu.be/fAcODiIeK74?t=1259
I tried that game. I tried the top left boss first. It's quite a boring game. I didn't get past the boss and didn't bother to continue when I lost all of my lives that I didn't know I had. I at least liked the alternative route with the gordos.
It's much more simplistic than fan other games abd there really wasn't enough action to keep it entertaining. I like Mario fan games well enough, like the toadette fangame, and that's simple, but I guess Megaman games just aren't my cup of tea.
To be honest, there are a few boring parts here and there, but I guess I didn't mind that because I'm really into Mega Man, so anything that plays similar to those game is ok in my book.>the toadette fangame
I remember that game. It's been a while since I played it, but I had a lot of fun with that one.
Finally started playing witcher 3.
Honistly not all that impressed.
Sure it's pretty and all but the actual combat isn't very good.
After getting my ass handed to my over and over again trying to be fancy (I kinda cranked the difficulty a bit high) only to find out that the optimal stratagy for everything is to tap the light attack button repeatedly and occationally dive roll out the way of stuff flinging it's self at you.
Combos, going from light to heavy attacks, using heavy attacks at all in most cases, using a spell mid combo, trying to block with perfict timing or use the step dodge button, all of it sub optimal that will just get you killed. At least at low level with high difficulty.
Just keep button mashing that light attack button until everything's dead and dive roll for defense. Maybe throw in a spell or two to disrupt enemy attack patterns.
Again, everything looks really cool, and the story seems interesting so far, but I am shocked at how meh the gameplay is so far for such a well regarded game.
Also the glitches keep taking me out of the atmosphere that the game tries so hard to build. They are for some reason more detracting then usual for a open world game despite nothing being game breaking.
I will also note it took me 6 hours to clear the first tutorial bit so I know I am probably in for a long one with this game.
Maybe as I progress and upgrade the combat and game play open up.
Or maybe I just learn to turn my brain off for the game parts of the game and just enjoy the story bits.
the thief in the dark is an indie garbage game on steam. but ive been playing it for hours, i have maps drawn out for the levels and labels telling me what order to go znd do things. im having fun playing it somehow. i have a lot of cheese spots marked so i can kill enemies safely. it seems to be a dungeon crawling rpg with old mechanics. you beed to maintain oil for lantern, and food to not starve to death, there are hitpoints, armor which is removed before hitpoints when taking damage, damage reduction/armor class, magic shit, equipment, potions and potion crafting, coins for buying upgrades, traps and enemies and … it isnt a good game, the combat is really bad and the controls are clunky, there are tons of bugs, but im having fun. it reminds me of old games or something maybe
Dropped Metal Max 3, it is inferior in every way to the remake of 2, which was released a year later. The encounter rate is among the worst I have ever seen, like, sometimes you can't even take a couple steps without triggering a random fight. This is unacceptable and makes one wonder if anyone actually played this shit before shipping it. Mind-bogglingly there is a late game dungeon with enemies roaming around the levels, why only there and not everywhere else?
I can't begin to imagine how horrendous this must be on original hardware, with no speed up function, and no save state. There is a cheat that supposedly disables random encounters but I could not be arsed setting it up on the emulator.
Still despite all of its flaws I had fun and sunk dozens of hours into it but I would not recommend it to anyone. The main story is shit and I'm overleveled so it's pointless attempting to overcome my frustration for the sake of getting it over with. Waste of potential.
Played and probably dropped the new Kirby And The Forgotten Land, before it even released.
First off I'm thankful for this new environment of game piracy in which hackers are able to physically sneak behind the curtains of Nintendo events, plug in their modded switches, and download unrestricted full games before they release. It's oldschool spy / hitman stuff, like these hackers have full costumes and everything to breach the security and they jack in to the central machine to download private files that they then release to the public.
The game is another "nutendo" adventure, in that it has no challenge, consequences, deep story, exhilarating scenes, or substantial co-op and online gameplay. In the case of this game, the platforming is slow and sluggish, there's no momentum carryover when jumping or attacking, there's more health pickups than enemies, which powerups are needed to access secrets are placed right in front, there's no thinking ahead or backtracking for which powerups to have because they're all there at all times, and dying is an immediate return to where you fell. The 2D Kirby games had challenge, the move to 2.5D on the N64 brought a lot of character and huge moveset, but since Nintendo began trying to replicate the 2D gameplay with 3D graphics, they've pulled nothing good from either type and what we're getting are these slow and easy games with the same moves, map styles, and graphics. I thought this one would be different and more open with multiple routes and crazy powers opening up new gameplay styles, but it's really not.
It's not at all an open world or multi-route adventure like the trailers alluded to, and 100% of what the first trailers show was condensed in to the first area, and yet beyond that there's nothing new. Graphics are alright but the world is very static. There's no breaking through rubble or overturning cars for bonuses except where it's very obviously marked. While the progression is completely linear, maps are disconnected by flying around in the overworld so there isn't even the cool visual spectacle of seeing where you came from and where you're going to while in the maps, with the exception being some tall-standing landmarks that are shared between the courses but in seemingly random directions.
Music is also not up to the usual Kirby groove. Other games with fast controls and tough combat had appropriate action music to suit, but this game has neither those scenes nor relaxing loneliness, so the music just blends together and is quite forgettable. Old tracks present in all installments make a return but with no added twist to compliment the change to 3D movement.
Attacks can be upgraded but not combined, though it's a grind to get them all and frankly even a single upgrade can give you an OP attack that can get you through any level or boss, until you're forced to dispose of it for some scripted event. There's also a Gatcha machine to collect SSMB-style trophies, but rather than acting as a retrospective on the Kirby series it's just a random assortment of props from this game such as vending machines and bosses.
If you liked the last couple Kirby games you'll like this for the same reasons, but if you've come to expect more from the Kirby series after all the years and were hyped about potential changes, then you'll be let down. Grab it for free if you have a cracked system to see some cool environments not found in any Kirby game yet, but it's certainly not worth a full game's pricetag especially when considering the lack of replayability and multiplayer.
the music really does suck bad, but complaining that a kirby game isn't challenging is sorta funny. My biggest issue with the game was depth perception issues but my eyes might just be retarded. The biggest part of every kirby game for me is the outfits though, I really liked the classic ones and also seeing the new upgraded ones, in my opinion playing dress up and fighting easy enemies was always the main appeal, it's cute, and fun, it's kirby
Most gamers have shit taste though, I mean there's a lot of demand for gacha "games" and they fucking suck, you can like them, but at least acknowledge it's trash. I think I gave a pretty fair analysis, turn based games can be good, but most jrpgs are poor. >>56483
No I've never seen whatever video you're talking about, I tend to dislike pseudo diatribe videos like that. Neither of you can really negate what I said other than appeal to popularity poo poo or ughck its like subjective brooo, but oh no, I made a spelling error, here's your masters degree from cambridge genius.
Kirby has always been easy
I fucking quit this game.
It's way too hard. Did some side quest in a mine with spiders only to spend 3 hours getting one shot in by the boss over and over again.
Broke both swords, used all items, spend a half hour beating on the thing, only got it down by a third of health, then messed up a dodge once and had to start all over again. It isn't hard as in challenging, its hard as in broken and unbeatable. Can't even run away since the auto saves put me right into the boss fight. So I would have to start the game all over again just to avoid a fight I can't possibly beat. It isn't even about getting good. I can't do damage. The steel sword does 1 damage, the silver sword does 10 then breaks and does 5 damage on a critical hit. The thing has like 10,000 hp. I get hit once and it's game over.
It's fucking bullshit.
Fuck this game, I have no clue why people like it.
I've never heard anything about the witcher 3 being that hard, my brother fucking sucks at games and beat it with no problem, are you sure you didn't just got into a place that's supposed to be explored at a higher level? It's weird that they don't let you escape the boss fight though, if the game does save and forces you to beat any boss you encounter it's a huge oversight by the devs.
I cheated my way out of the boss room using no clip.
If the game is going to be cheap then I will be cheap right back.
I looked up a guide, turns out that although the mine has low level monsters the boss has a recommended level of 33.
My level was 2.
From what I saw there was no indication of this when I accepted the quest.
I have someone irl urdging me to play more of the game for the story and now that the game has made a fool of me I have a grudge that can only be satisfied by making the game my bitch.
So I will keep playing out of spite.
I'm playing a game called Kenshi. It's a hard game about exploring the world, making your way, coming into power, stealing, killing, etc. Basically a game about living in this post-apocalyptic world with swords. I've been in between making a killing and starving and starving for money. I mine copper for a living and sell what I mine to whoever wants to buy it in the city. Some places have it cheaper, others more expensive. I go from my home town across the desert to another town to go mine and sell copper so I can go back to my town to build my tech and buy stuff. I've tried setting up my own town, but bandits prove to be too hard. Mercenaries are quite expensive too - 6,000 cats for a bodyguard or 2,000 cats for two days to protect my outpost and 1,000 per day after. Also they get looting rights. For reference, one copper is 150 cats and costs maybe an hour and 30 minutes of the day or 20-27 seconds to mine in real time. I don't have fatigue, but it's super expensive to hire. I've actually decided to just buy a cheap house at my home town and repair them because it's safer. Also houses here are about 4,000 cats for the medium sized ones. Sadly though, my town doesn't have other opportunities like access to farm products that I could turn into bread or other products for profit. It's becoming more apparent that the town I travel to will be a better place. However, at 7,500 cats for a house starting, it's a very big investment. In the meantime, I have another person I hired to help mine and fight. She was weaker than me, but I got her beat up a few times to increase her toughness. She's still very weak and bad at mining. I guess I'll just have to mine, establish a base, and start setting up the necessary tools to grind wheat into flour, make it into bread, get the knowledge to make booze, etc. I'll have close access to these resources with multiple sellers to bring some different income sources.
On the training part, my hireling, Meow, needs a lot more training before becoming competent as a fighter. Her strength, toughness, and other stats are abysmal. For a guard, strength is around 50, toughness maybe 30, dexterity, no idea. Her strength is something like 1, toughness 22 or 23, and dexterity 4. She can't hit well, can't defend well, and crumbles. She needs better armor and weapons as I do. It'll be a challenge actually training both of us since bandits will enslave or kill you unless they're part of a faction called "starving bandits". They just want food. I might end up looking on the wiki about training because it seems the training dummies don't do well. The advanced dummy gets some attributes to 10, but to get the dummy, you need to research a few things to unlock this technology and each research costs more and more books. Books are about 350 cats per where I'm at, so three copper, 60 seconds of mining, 4 hours and 30 minutes of mining I assume. Maybe less considering I'm becoming a better miner all the time.
Finally, on this game, I lag hard. I really need better hardware for this game. I'm also super interested in playing it, so I'm tempted. The constant loading is a problem and when loading, it'll stop for a minute or two before continuing traveling. I assume it's poorly optimized or the amount of stuff to render, mountains, ores, trees, random NPCs on the road, towns, etc. causes a lot of strain.
Nebuchadezzar is pretty great, very relaxing and scratches some autistic itch i have, i shpuld try other impressions games next, can't wait for the pharaoh remake
is pharaoh the new era out yet?
I need to play kenshi at some point, it looks a lot of fun. For performance it seems adjusting shadows and terrain chunk size had the greatest impact for other people.
I tried your suggestion, but no dice sadly. I might have to upgrade my computer if I want to play this game. Thanks though.
tried playing mister mosquito for ps2. horrible controls, basically have to invert everything. gameplay itself isn't actually fun. the only good part is the idea itself, being a little mosquito flying around sucking blood from people
tried out demolition succubus also for ps2. likewise horrible controls and not much in terms of gameplay
tried out paparazzi also for ps2. not fun at all
these are all weird ps2 games in that they focus on succubi in some form. in mister mosquito it's almost erotic how you fly around in succubi' rooms zoom between their their thighs to suck blood. for demolition succubus it's a similar thing where you are all up in a succubus's body flying around. parapazzi you are just taking pictures of succubi in various poses. i don't know why any of these were created but i feel bad for whoever had these disks back in the early 00s, even as a novelty they aren't fun
"simple series" games?
i don't know what that is. they are simple sure, but i don't think they are part of a series or related in any way. just weird experimental games
I honestly miss those weird games of the PS2 era, yes they were unpolished and quirky but they were fun on their own way, now everything is a rehash or a sequel, creativity is dead except for a few indie developers and playstation is a brand that caters to dudebros just like xbox instead of to everyone including complete weebs and weirdos with games for them.
The 2000-2006 era of gaming was truly the best, now we live in the worst.
what kind of game is it?
rural postal delivery man simulator with malevolent ghosts and science fiction technology, and enough style and substance to make you not even notice the fact that it's mostly just walking.
to earn money, he gambles using the home casino
for fun, he escapes into virtual reality
for comfort and energy, he sleeps on his recliner
for food, he snacks on junk food all day
for bladder, he has a toilet
for hygiene, he has a full blown shower
for social, he has nothing
since all the 3 empty floor spaces are empty spaces used by other objects, any trash that gets dropped to the floor teleports outside the house and accumulates like an armor of filth to repel norms. the water moat also helps prevent anyone from coming too close.
Absolutely Kino, good job wiz.
Also just played a demo of the game "Jumps", nice 10 minutes for you wizzies. I'm sick of the low poly aesthetic though. I've been craving 3d platformers since playing Kirby and it was too facile for me.
I would need at least a bed, a kitchen, a laundry machine, and a shower. Though I've been tempted to take a bath lately.
Currently modding and playing Pokemon Red/Blue and the Age of Kings Beta. Nothing crazy, just some balance changes.
I've been playing Oblivion on and off for two years now technically. I took a year off and continued from my save game a few months ago. I find it really hard to play this game. I feel bored and trapped in my character and all characters because I've met my "cap" for my power level. Even if I increase my combat or stealth skills, I will never become any stronger or competent than I am now. All enemies will continue scaling their health to my level if I hadn't modded it out yet (can't remember). I think I actually did mod it. Still, my methods of combat will never change because I've reached the cap for the best way to kill. All other ways would be tedious and not worth my time. I can only complete the quests now and finish the game, and I have two more guilds, the main quest, and the Sheogorath DLC to complete. Then I'll be free of this game. To be succinct, I feel like my wheels are turning in mud because no matter how much I improve in other ways, it won't matter how I play. Combat is boring and I've ascended past it with a large pool of mana and a bunch of overpowered spells. I don't need to fight, it's boring, and it just wastes my time. I can summon liches to sell their staves for money if needed. No more need to go in dungeons either because I have all the best leveled gear. It's time for me to beat the game. Afterwards, maybe I'll replay it modded even heavier to be more like Morrowind. Then maybe I'll like it more, but I could just still play Morrowind of Daggerfall if I wanted. There's not much to play for anyways after the quests. I've played the guild quests multiple times anyways. We'll see.
I think I briefly played this over ten years ago. I remember not liking it because there were all these black towers you have to go into with all these demons and I found them extremely boring and repetitive. I don't remember anything else than that. I don't think I got very far. I just got the game for free though on epic's free game thing. Do you think it's worth playing? How does it stack up to Morrowind and Skyrim?
I never had the patience to beat SMT 1, 2 or If. Also tried Kyuuyaku Megami Tensei several times but always gave up. Also dropped Strange Journey and Persona 1+2.
Yes, the only SMT games I beat were Devil Survivor 1 and 2 for me too. I think it is because there is no shitty dungeon crawling in them. The random encounter rate and how annoying they were always took away my joy in the case of most SMT games.
Anyway these games are HIGHLY overrated. They re-use the same demons and plot elements numerous times in different games, if you played/experienced one SMT game you know them all.
I've had many good memories with the game. I remember having lots of fun with the guild quests the first time and I still think the atmosphere is great. One of my favorite memories was when I decided to rest near a tower that sat on a hill above the imperial city. I could see the city in the distance while my character was having his dinner. The sun was setting and the day was pretty much over. Oblivion can be a fun game if you mod it or know how to do fun things in between the training you'll do to not get behind. The game is much more fun in the early game when you're weak and have so much to learn. You're training constantly and in between that training, you'll decide to do some quests to show yourself how much you've grown. It's just that at my level and skills, I don't have anything left to train for. I'm all business now, no more play.
In terms of systems though, it's the worst game of the series. Since everything levels with you and the leveling system is so bad, you'll need to efficiently train so enemies don't outgrow you. Their health increases with your level like your health increases with your level tied to your endurance stat. You'll need to level that first or mod it so enemies stay stagnant. Otherwise, enemies like goblins will have over 1,000 health when you're level 30. A regular daedric claymore, the highest grade of sword and the hardest hitting sword, has a base damage of 26. It'll probably hit something like 50 with maximum strength and skill in swords. Enemies are damage sponges. You could enchant the sword for 30 fire, ice, and electric elemental damage, but it doesn't stop the huge inconvenience combat would be. Not to mention that if you're a mage and you haven't been efficiently leveling, you will not want to level any further to keep their health pools from rising. Or if you're a mage like me, you already have spells that do 300 damage, so there's no need to bother. That's where I am. Compared to Skyrim, combat doesn't scale well, and compared to Morrowind, its leveling system punishes you.
Play it modded like I am. Even more heavily in fact. Either have a mod that efficiently levels you each time so you'll never go past level 30, the max level for item lists, or have a mod where enemies don't level with you. Also mod it so item level lists scale with you.
played persona 4, smt 3 and digital devil saga
i feel they take themselves way too seriously
the 'let's kill god and change fate!' trope is not uncommon in jrpgs but it's usually so cheesy and fantastical that it's not too bad, while smt is kitsch and edgy in the worst ways
the games also have these religious, psychological and metaphysical references that i find very distateful. it's something i cant explain that i have already talked about here…
Yes, there is definitely something in what you said.
My main problem is the gameplay with these games, especially dungeon crawling+high random encounter rate…it gets boring by the time you reach half of the game.
About the atmosphere, I love it but like I said, they overuse certain plot elements/character types through the series. The characters are usually shit, bland, boring stereotypes.
And the alignment system, that is another interesting point of problem I have with these games. So I'm not a christian or religious of any kind but SMT games are WAY TOO BIASED against the Law alignment and they favor Neutral/Chaos routes way too much. Well, okay so Atlus hates utopistic worlds where people help each other and follow laws - this is okay. But! Law in these games means usually "muh evil christianity" and it is just sooo cliché. Notice how Neutral, the alignment these games always praise as the best always has japanese deities in it and such? These games are based on yet again the (injured)nationalistic pride of japanese people, I mean give me a break. Yes, yes, we know you are all xenophobes and hate cultures that are alien to yours, we get it already!
And yes I am familiar with gnosticism but 'killing God (read: YHWH)' again and again…why can't we have other villains? And there is Lucifer and the obligatory dicksucking he receives in every single game…it is again, very cliché.
Yeah, these games have some interesting ideas and elements but they are way too pretentious and like you said, take themselves extremely seriously.
The "power of friendship" shit they introduced starting the Persona series made the whole thing even more ridiculous. The "power of social bonds", the "potential of humanity" and the overused "rebel!" feeling ruin the series heavily. It could be so much better, that is the sad fact.
tl;dr played Dungeon Siege 1 and don't recommend it at all, there are much better games out there, but if you really want to play it for some reason, I'd only play the Legends of Aranna expansion as it's shorter and offers some improvements over the original game
Last game I finished is Dungeon Siege, somewhere at the end of 2021, and it mostly sucks. It's very primitive, linear and repetitive. I don't know why it has such positive ratings. I first learned about the game from a demo which I played back when I was a kid around the time it came out, and back then it seemed interesting.
The game is too easy. I don't even need the game to be very challenging, but it has to offer something interesting, and in my opinion Dungeon Siege offers almost nothing at all: no interesting story, no particularly beautiful and unique locations or atmosphere, no skill trees or any fun mechanics, no interesting quests. Combat is maybe fun for the first hour of the game or so which almost coincides with the demo's length.
If I had to describe the game in a single word I'd say: tedious. Picking up endless loot and selling it, killing endless amount of monsters, using the same combat tactic over and over again. Occupational therapy. You can almost turn your brain off while playing. Might be ok if you're listening to some podcast and want to stimulate yourself somehow mechanically in the meanwhile. Deciding what to equip and what to sell, considering the trade offs of items may be the most engaging part of the game.
I still played through the entire game due to my compulsive completionism in about 60 hours. After I killed the final boss, and it dropped some expensive items the game crashed to desktop, before I could pick anything up. I decided not to go through the boss fight again because there is nothing to do after you kill it anyway and the game is pretty much finished, plus I think it would crash again and I need a patch or something to fix it.
You level your character by the skills you use: e.g. if you fight melee your melee skill increases, if you use combat magic your combat magic skill increases, kinda like in TES 3: Morrowind, but characters only have four skills: melee, ranged, nature magic, combat magic. The higher your magic level the more spells you can use, spells have minimum magic level requirements, but many spells are useless or not worth the time using, e.g. buff spells, spells that deal less damage than lower level spells. You also have three stats: strength, dexterity, intelligence which increase depending on the skills you use, they determine which equipment you can wear as most items has stat requirements.
I haven't learned my lesson and decided to check out the expansion Legends of Aranna, and it's more of the same, but with a few improvements over the original game. I played it for about 7 hours (out of about 20 hours of gameplay) and found myself really bored again and decided to drop the game. To return to the topic of the previous paragraph, all that time I found myself mostly using the first (level 1) spell on my nature mage character as it was the most efficient, convenient one, and I hadn't found anything better.
I might still try out user created mods, see if there is anything worthwhile, anything with considerable improvements, originality or difference over the original game. I might also try to play the second game, but I'll quickly drop it too if it's more of the same.
Is there like an Oblivion Modding for Retards guide, video or written? Something completely comprehensive for learning how consolidate loot lists, reconcile mod references between each other, editing armor meshes for custom bodies and anything else I need to know. I have trouble making ~70 mods work well and then I see that Zaric guy on YouTube with 400 mods or something insane and it looks smooth.
go to pcgamingwiki for the core ones, don't even bother with that new renderer floating around unless you want ob to crash. some mods not on the list that I use besides the Unofficial Patches..
oblivion stutter remover
Migck's Miscellaneous fixes tweaks and additions and MigMaster Script Resources
shambles crash fix
engine bug fixes
I recommend ascension to fix the enemy scaling and make some stats work a tiny bit like morrowind because most level list mods suck imo, the rest is up to you
forgot to mention I don't mess with mod managers, wryebash or tes4edit, too complicated. just sort them with LOOT
the gameplay is the least of the games' issues imo. again i havent played many of them, but there are ways to decrease the encounter rate in smt 3, perhaps the other mainline entries and spinoffs are what you have in mind? i can't say it bothers me much, and that auto-battle thing where the game takes care of spamming the "attack" command against trash mobs is pretty convenient.
the less story and interruptions from actually playing the better. at first i was intrigued by digital devil saga and the characters grew on me, but by the second game it went bonkers and i couldnt be arsed keeping up with whatever was going on… ive seen people praise the story but i don't really get it. at least nocturne kept the narrative side to a tolerable level and it was satisfying to see these two arrogant teenage cunts get their comeuppance at your hand. power fantasy done right… if only it wasn't for the grandiloquent occult shit
Fire Emblem Thracia 776. The characters are blabbermouths. I'm tempted to skip the talking altogether but each time I'm afraid I'll miss some important gameplay-related information so I just mash A instead and toggle fast forward on the emulator. And then you get interrupted mid-mission by some villains going "hahaha I'm evil" and the good guys going "oh noes he's evil". The stories in this series are utter shit.
FE games are ultimately (J)RPGs with strategy elements, not the other way around. I like them but a lot of the appeal is the stuff you're distracted by. If you just enjoy the mechanics Advance Wars is probably a better choice.
I played and enjoyed Mystery of the Emblem (3), Binding Blade (6), Blazing Sword (7) and the Sacred Stones (8) and I disagree. Thracia does feel like it is at least as verbose as the GBA ones and a lot more than 3… I never cared much if at all for the story in any of them honestly. The writing is dull and the less talking there is the better. I don't know about the games released more recently but if they put too much emphasis on plot exposition, dating sim elements and all that, I think that's a pity, unless they significantly stepped their game up but even then this is not what I'm looking for… Thankfully I've still got quite a few of the older ones to play and replay though.
anyone playing Elden ring? Just asking
I never managed to play through all of hl2. I always got bored around the time you do the boat the 2nd time
I always get bored after an hour or so. Not being facetious, I just find it so dull, and the guns feel like peashooters. I get that the gravity gun is cool and all but having firearms that feel unsatisfying to shoot is one of these things that can ruin a shooter.
I wonder if that’s just a symptom of the hl2 engine being used in so much shit. The regular pistol is definitely an awful pea shooter but the revolver and shotgun are pretty fun.
i remember buying the orange box and being bored of half life 2. i just ended up playing tf2. i didnt care about the story or any of the characters, but i was still pretty young so maybe i would enjoy it more now
only way to boot hl2 is with mmod (and its mini mods) gamebanana for custom animations and textures :) I too drop it after gordon gets the pistol because gunplay is meh but that mod adds iron sights, headshots and many other gameplay settings
you can disable hitscan bullets if you don't like that og doom feel or enable projectiles like I did (now you can dodge bullets because of travel time ala bf3) made the game's arsenal fun
I dunno if we might be referring to different things, when I think of "writing" in these games I'm thinking 100% of the character writing not the story. I barely pay attention to the plot in FE but I always remember the characters I liked. It's that kind of game for me, if that makes sense. Anyway it doesn't matter I guess. My view is definitely skewed that way as well since the FE games I've played the most recently are the newer ones (specifically Fates). I finished the remake of Gaiden/2 on 3DS last month as well which was pretty good but I've never tried the original to compare. With the amount of text and rout maps I imagine it must be pretty slow going on the NES. Actually to your point, regarding the recent games those "dating sim" (it's negligible compared to real dating sims of course) are significantly upped, BUT they do have actual effects on the gameplay so I think it's fine. Although I haven't played Three Houses so it could be going in a crazy direction now for all I know. That said, my biggest issue with the new games isn't that stuff, it's the near constant "rout the enemy" maps… like in the GBA games there's still a lot of rout maps but also a diversity of objectives to keep it interesting, seize and defend and all that. If you get OCD about exp a seize map is basically a rout map anyway, but the illusion of choice is nice at least. I need to play the older ones some more, it's just these type of games seriously take over my life for some reason so I need to be in the mood to get sucked in
Idk about PC but I'm gonna end up buying a PS5 for this. Got 40 hours in on release, great game but it's gotten hard to ignore the loading times which are fucking aeons long for me on base PS4. It might just be me, I don't see that many similar complaints online and my PS4 is honestly laggy as hell at the best of times it's at least 7 years old now. It's just the combo of open world (fast travel loading) + the usual dying a lot at the beginning makes it feel like ELDEN LOAD after a while. I hope they don't nerf bleed builds by the time I upgrade.
Oh I see. Yeah I think the characters interactions and banter are ok for the most part. The plots though are uninteresting and predictable. Evil priest evil emperor evil creature or whatever. I could not care less, and what I despise more than anything is when you are interrupted mid-mission by cutscenes. Wish there were a way to auto-skip them so you don't have to mash start when you want to try again.
>I finished the remake of Gaiden/2 on 3DS last month as well which was pretty good but I've never tried the original to compare. With the amount of text and rout maps I imagine it must be pretty slow going on the NES.
I have also been playing Gaiden (the original that is) very irregularly in the last couple months and no, there is not much text so far, but I'm like eight or ten hours in so I can't really tell.
You're so pretty. Tell me more about Drakengard.
That seems to be a common trope in jrpgs. Is that also in Drakengard?
I tried playing the first but it sucked. I think I just dislike hack and slash in general.
The first is clunky as fuck, try Nier, if you don't like that then yeah you probably don't like genre
Game Dungeon is good. Don't care for the Freeman Mind stuff, but saw that and many other reviews of his. I really like Team Chaotix.
I finally got through the three trials in the mansion. That thing Ross says in the end about feeling like a convict released from prison: YES. MILLION TIMES YES THAT WAS HARD. I'm taking a break from that level at the moment, holy shit that took me a couple days.
Anyways, that wasn't what I wanted to talk about, I wanted to talk about how subtle this game is in a bad way, and how I think that categorizes the 'jank' of this game.
1 - When an enemy first appears, you actually CAN'T homing attack them the moment you're close enough. You have to wait until their "set in place," where that can mean a lot of things in a lot of different circumstances. For example, if there's an enemy that has Tail's confusion status effect, you can homing attack, BUT sometimes that attack can lower the character's HEIGHT, which means you'll misjudge and fly off, OR sometimes they're stunned, BUT it's not Tail's status effect, so your homing attack won't work. The Pumpkins in the "spoopy" stage exemplify this beautifully. You have to wait until AFTER they spin around for the homing attack to work.
This is something Ross did wrong in his vid that he didn't notice, BUT THAT'S THE PROBLEM. It's REALLY HARD TO FIGURE OUT WHY your homing attack didn't work.
2 - This one took me FOREVER to figure out, but the MAIN cause of jank is how hitting a wall works. Picrel to help explain. Walls ONLY CANCEL THE PERPENDICULAR COMPONENT OF YOUR SPEED. This means that if you're flying at a million miles an hour and hit a wall, you can suddenly go FUCKING FLYING OFF INTO A RANDOM DIRECTION if you're so much as not directly on.
2b - I'm actually not sure whether it cancels the perpendicular component or actually bounces you off like a ball.
3 - Ross complained about this too, but your directional input is based on where the camera is facing, and in many sections the camera will automatically and very suddenly change facing. You HAVE to memorize where camera changes come up in certain areas otherwise your input will suddenly shoot you off the edge or throw you into a wall (which per #2 still throws you off into oblivion).
4 - I still don't understand why sometimes when you run into an edge your character will suddenly stop and go "Whoa!" and sometimes they'll just run off.
5 - There is a 'B' button that appears when you can use the "follow the rings" move. HOWEVER, you have to position yourself juuuuuuuust right in most stages. For example, in the spoopy mansion Ross got stuck because he didn't know why sometimes it followed the rings and sometimes it didn't. It's because if the angle between Sonic's facing direction vector and the vector pointing in the direction of the rings is too far out of phase from each other, the game will get confused and just randomly shoot you the fuck off into nowhere.
6 - FREQUENTLY you'll need to fight an enemy that requires the power character, but the platform you're fighting on does not have enough room to USE the power character! So, you have to either do this weird kiting to get them into just the right position or you have to use the special "kill all the enemies on screen" button.
7 - I talked about the "aim at the spring" thing before, but there are a LOT of areas like that. You don't notice that you have to set yourself up like 10 seconds BEFORE the actual segment hits to be in the right place. Like above, the game is NOT good at letting yourself know that you didn't just screw up with your inputs right there, but you screwed up 10 seconds ago.
8 - You can homing attack into the vines, but they auto-cancel jumps upon reaching their hitboxes. What this means is that you should never double-jump around vines because you'll accidentally run into a vine and then IMMEDIATELY fall off. This is harder than it sounds, because RIGHT after an area where homing attacks are essential you'll fall into a vine section and immediately die because you forgot the vine mechanics. Also, the hitboxes for the vines are abnormally large, which you'd think would be good, but it's really jarring and throws you off.
9 - The rail segments often do not give you enough time to see, usually around tight corner movements. There, the camera will pan much slower than you're actually moving, making you automatically slam into obstacles that you realistically would have no chance to responding to. In some tight segments, it makes more sens to move into the flying character and reset the speed by doing a really small jump.
10 - When you move, you AUTOMATICALLY chance direction to where you point the joystick. In other words, momentum doesn't work like you'd expect. You would EXPECT drifting to happen when you move. For example, in Sonic Colors, when you are going fast and move the joystick to the left, you actually arc left while gradually changing the direction your velocity is facing. In Heroes, if your joystick moves to the left, well then you better believe in instantaneous forces, because your ENTIRE velocity SUDDENLY flops over to the left, no drifting at all.
When it's all combined, Sonic Heroes is SUPER janky, but…you learn to harness the jank with enough practice.
the cycle: frontier. it's a free tarkov-lite with fortnite/stylized (not realistic) graphics. gear up, go into maps, complete objectives, loot, hunt people, extract, sell your haul, upgrade your base and vendors. no marketplace unlike tarkov, also much simpler damage/ammo system, limited equipment as of now .because i dont like paying for games and rarely is there a decent multiplayer game for free. and it is decent for something free, reminds me of old planetside, where you drop into the map and hunt people and loot their backpacks. it even has 3 'factions' like planetside. it's no mmo however, that would be cool but it seems like the mmo genre in general is dead. every new mmo is actually some instanced server bullshit, not a mega 1000+ player server. and the real mmos just die. everyone would rather play old school runescape and wow than amazon's new world for example.
I played a bunch of the demos for upcoming games from Steam Nextfest, my brief thoughts on each
Retro-style FPS made in GZDoom, it was pretty impressive with a lot of nice minor details. Enemies communicate with each other and are somewhat intelligent, they don't just bumrush you and will actually try to dodge your shots when you shoot at them. The normal difficulty was a decent challenge for me and there are a lot of difficulty settings like limiting saves to certain points and making you buy them or turning off the limited health regen.
>Cult of the Lamb
Roguelite that seems kind of like Isaac mixed with some town building mechanics, you find animals to convert to your cult and harvest resources while you go into dungeons. The art-style is very nice, it kind of looks like Paper Mario. The roguelite mechanics were mostly just choosing between weapons and bonuses like health up, etc, not very impressive but it was only a 20 minute demo so maybe the full game will have more interesting items and synergies.
FPS blended with rhythm mechanics, you get bonuses by hitting enemies to the beat of the music. Like the name suggests the music is metal and hitting enemies on the beat fills up a meter which makes it louder and adds vocals at the max level. Very neat concept and the demo level was enjoyable, only annoyance was the finishers randomly not working which is a pain since those are the main sources of health recovery.
>Midnight Fight Express
Isometric beat-em up, simple but fun. The default normal difficulty was way too easy though and the dodge feels overpowered since it has i-frames and a long distance, making it easy to just take pot shots at enemies without getting hit. Most enemies are easily staggered and had have pretty generous tells on their attacks as well. For the 3 levels which were less than 10 minutes each it was fine but the level select implies there will be at least 40 levels so hopefully some variety is added and maybe the difficulty is tuned a bit. I think a smaller sidestep without so many i-frames like in the Yakuza games would be a little more balanced. The game does have a scoring system based on things like completion speed and kill variety but it still needs more IMO to stay interesting for 40 levels.
Metroidvania with soulslike elements, this leans a little more into the metroid side for combat as you have an arm cannon and it takes place on some weird planet. The arm cannon overheats so you can't just spam it but the melee attacks actually gain power when you're overheated which was a little interesting. Movement felt too slow for me though and I'm not a huge fan of soulslike stuff, especially in metroidvanias. If it gets some improvements when it releases I might revisit it because the environment is cool and I like the cannon/melee combat synergy.
>Agent 64: Spies Never Die
FPS inspired by Golden Eye 64, I've never played that but this was decent fun albeit short, the demo is 1 level that took about 5 minutes to complete. There are other difficulties but from what I saw they mainly just added objectives or minor map changes. Enemies are pretty retarded in all difficulties and easy to kill, their aim sucks and the randomly decide to roll rather than shoot when they see them sometimes. Neat game and fun to play for a short time but I don't think this is my style of FPS.
Another metroidvania, also with soulslike elements but this leans more into Sekiro I think because parrying is vital to combat. The dodge roll has a long cooldown and not much distance so it can't outpace the combos of most enemies and they don't stagger when hit so you pretty much have to parry or tank hits in most cases. The artstyle is quite pretty and the parry system did click for me a little towards the end of the demo at the first boss so I might revisit it when it releases.
Thief-inspired stealth fps/immersive sim. Pretty neat, I wasn't blown away by it but it seemed competent and it doesn't have the magic vision shit that's in many modern games of this type, which I respect.
Survivor-horror with a top-down perspective (kind of, it's a little tilted backwards rather than being true top down, not sure what to call it). I generally don't play survival horror games but this was neat. Enemies can't travel through doors in the demo which I hope they eventually change. Otherwise it was fun.
Another retro-fps. Movement felt a little slow to me but that might be because I'm used to GZDoom. I liked the music and atmosphere though. Fun enough but it was kind of outshined by Selaco and Hellslinger for me.
Yet another metroidvania with soulslike elements. I actually liked this one more than the others though, the combat feels faster and I like the artstyle and atmosphere although the graphics are a little low-quality and it's hard to read the environment sometimes. The main flaw is the game being way too easy, you have one pool for healing and casting spells and you refill it by attacking enemies but it fills up much faster than you'd expect and is easy to maintain. Also parries are incredibly easy to execute for the enemies in the demo at least due to a red flash that indicates exactly when to press the button. If they make the game harder on release it'll be good.
>Being a Penguin
Simple 3D adventure game/walking simulator, you play as a penguin and talk to other animals scattered around and hunt for ice cubes. Cute game, might check out the full release if it's cheap enough.
2D top-down action game that seems like it'll be similar to Rune Factory, but with alchemy as a focus instead of farming. I stopped playing 10 minutes in because I had to get a resource that was unreachable, I'm not sure if I'm retarded and just missed a path or if I was supposed to go back and talk to someone. It's early in dev so hopefully it'll end up good on release, not like there's much competition since RF5 dropped the ball hard and the Story of Seasons games are lackluster and don't have combat.
Selaco, Signalis, and Hellslinger are the only ones I'd probably buy day one just based off of the demo gameplay, the rest ranged from good to okay
Played the new Super Mario Strikers with a relative.
It was fun for 20 minutes, but that's all it takes to see 100% of the gameplay. AI is slow to think and there's no real strategy for getting the ball in the net because when you shoot on the goal, there's no way to aim exactly where an opening is, rather your active kicker just aims straight for the goalie who is always AI controlled. Powerups are a visual mess and the camera is always so high even when all players are grouped together, making it feel very impersonal. NHL games on the N64 were more hands-on than this.
Mario Golf and Tennis go far enough to justify their own games, but Strikers feels like a subgame of a multi-sport title such as Mario And Sonic At The Olympic Games.
Tactics Ogre: Let Us Cling Together
playing the SNES version as I could not get into the PSP remake. I've heard it's not as bloated and grindy, but it's just as heavy on the story and dialogue.
I can't bring myself to care about these elements in games anymore, no matter how well executed they are. I used to think the 'gameplay before story!!!' crowd was going too far but I understand now.
>playing disco elysium
>having fun and enjoying game, but it tells me I'm boring
>realize it's true, even in video games where the consequences aren't real I can't help but take the safe and boring road
>tfw boring to the core
It also keeps telling me I'm racist and fascist even though I'm not, early on I just thought I had to build rapport with the people I was interviewing so I gave racist responses to racist dudes (specifically the lorry driver I think) thinking they would tell me more information, but all it did was have the voice in my head call me racist a lot.
it might be a fun game but it sounds like pretentious poop
I don't mind the pretention because its main feature is the intelligent and humorous writing, but it does bother me a little that I can't even tell if there is any skill involved or not when playing it. Kind of just feels like I'm clicking through it.
I play Skyrim every once in a while. I do it on Legendary mode, one life only. I think I've gained some new perspectives on the game since I have to play differently. I haven't been using companions btw. In comparison to Morrowind, the guild quests don't give out much money. They give out 100 gold each to potentially travel to a different city and risk your life. That travel taking up a huge amount of time whether by foot, horse, boat, or wagon. In Morrowind, I took a look at the guild quests and the first guild quest in Balmora gives 100 gold. Cool. Then the second one gives 500 gold. The maximum amount of gold per quest is 1,000 gold. Same for the thieves guild. You'll have quests getting you 500-1,000 gold when you complete them. Also, with the teleportation system in the mage's guild only costing about 10-20 coins depending on location and disposition, it's much easier and fun to do these quests. Also, I can actually pay for training with this money. The radiant quests are just not worth your time. Even the mercenary ones, which still give 100 gold for bandits/giants and 500 gold for dragons for some reason. I find myself needing to expand my skills a lot before hitting up bandits, like in Morrowind. In Morrowind, I could go to a cave and potentially grind up my skills and level up or I could do the quests, get money, and pay for a trainer. I think a combination of both. By the time I was ready, I didn't need to kill bandits, of course. In Skyrim, my best bet is to scavenge, do odd jobs, and raid weaker sites like the silver hand fortresses. They're weak and carry silver weapons and fur armor. It's good for some money. You can also attack horkers in the north or wolves anywhere you can find them. I had about 4,000 gold accrued before I sadly died. The first 2,000 gold spent gave me 8 levels in heavy armor. Another 2,000 would have given me less. Training is quite expensive in Skyrim. I don't remember Morrowind's training costs being this prohibitive. It did get up to 800 I think. In Skyrim, it gets up past 1,000 and probably higher. It's been a while. I think training in Morrowind is less expensive then. Also, speechcraft is quite hard to train in comparison to mercantile in Morrowind. Mercantile in Morrowind was broken at higher levels though. I could re-sell items for higher prices to some merchants. Still, it was faster to train and more useful. That's not to say Skyrim's speechcraft is bad though. It's not bad at all. I would stack up 10% + 10% + fortify persuasion from beggars for extra help. It still feels like useful than Morrowind's though. I felt like a real merchant when I leveled mercantile up. Not so much for Skyrim. Also, ingredients in Morrowind had a minimum price of 1 for any ingredient. So if you picked a flower, it was guaranteed to be one drake for one flower. For Skyrim, if you pick up a flower, it's likely to have no price, and you give it away. So I guess alchemists have to get it themselves then lol. I think I'll find a mod for that actually. Same for radiant quests. I love the odd jobs though. I think Skyrim went a far way with odd jobs. There's a lot of variety if you can't fight. Just not worth it to fight for money though. Skyrim actually has gotten better with the versions too. Boats were added like Morrowind's boats for example. More quests too. Fishing. It's gotten more close to living in a fantasy land so far. It just needs a few mods to make guilds more worth it.
I might have to use a follower like my last successful run. Even with 200 hp, I can almost get one shot. It's pretty bad. I might stop trying legendary because it's gotten to the point of ridiculousness. I swear I'll need at least 500 hp to start. You start at 100 hp, so that's level 40. Crazy. I don't use crafted items of course. It feels wrong to use daedric when everyone uses steel at best. I don't feel like I'm in the world then. The guards in Morrowind had great armor I think. The most elite guards in Mournhold had some of the best weapons in the game.
>>57727>Game universally remembered because of its story and setting>The thing that most often comes like a complain is the tons of grinding in the game that doesn't let you enjoy the story>"why is not more of a grindfest guysss???"
The problem is actually yours.
>>57778>"why is not more of a grindfest guysss???"
…where in that post did I make such a comment?
>The thing that most often comes like a complain is the tons of grinding in the game that doesn't let you enjoy the story
if that is the case I might as well drop it since I have no interest in either of these things.
Omfg I forgot to save my game and like half of that map is gone now
i booted dark souls 2 and the servers are still down. it's been like six months, what the fuck is wrong with fromsoftware
thank the devs for being mod neutral, wonder how todd convinces the suits to allow it in this day and age. community patches fix my imperial's coin bug (suppose to find extra gold)
you brought up quite a problem there, preparing your character and being short on septims is gonna require some thinking.
are you actually going for a happy merchant build xd, download wintersun so we can pray to the merchant god and receive his/her blessings (after paying a fee of course)
there is a thread prostesting the succubus character in the doom forums but you don't even see her portrait on the hud or anything and the voice can be muted.
as for me I'm about to play deus ex with the succubus voice mod, may I suggest trying hrot and turbo overkill demos
ReVolt is great, does people play online?
I don't purchase unfinished games. The latter one looks kinda nice though, I'll look into it if they actually finish it someday.
something could change, but like back in 2021 people still played via open-source port of revolt(which works great on linux btw)
saw dread delusion, didnt see lunacid though. very nice thanks
the fog color is brighter than the background color, so you have fogged out areas bright red against a dark crimson sky. it betrays the purpose and aesthetic of fog in early games where it obscured the render distance to prevent things from popping in and out of existence. the camera max distance should be lowered and the fog color should be made darker. easy fix but it seems like a deliberate design choice
also the textures vary dramatically. like in the second pic you posted, the plant thing (and most character models for this game) is way too high res compared to the adjacent tree, and maybe even compared to the sword he's holding when you look at everything else. you can get away with this on older hardware when the total screen resolution was dogshit and everything was blurry
havent actually played it though just looked at screenshots from other ppl
well if you appreciate low poly and pixel art, you have a chance at understanding it. there is an early era playstation graphics aesthetic that is held by some as equal to pixel art, the 3d equivalent of pixel art. it's popular for indie devs to make games in some variation of that style, as well as 'demakes' in general
it's just really hard to pull off at higher resolutions. you get really things looking really inconsistent and sloppy sometimes. but it's nothing that can't be fixed
I don't think mere technical fixes would turn around things favourably for this game (visually I mean). Thanks for pointing out some of the reasons it looks so wrong in a more erudite manner.
I think the retro/ps1 "aesthetic" is just the easiest way to make a good looking 3D game on a budget that doesn't look like some hyper minimalist mobile game.
It just feels like when people make pixel art and low poly they play to the strengths of the style, being things like visual clarity or looking more detailed than they are. But this ps1 style is like playing to the weaknesses of the style, the textures are super low res and the models are jagged messes. I can see what they're going for but either I just don't have enough nostalgia for it or it just fell flat.
Playing halo infinite. Started playing on my TV because sitting on the couch is comfy, but console controls for an FPS are terrible. I have no idea why some normies prefer this.
Since you guys are in the topic of low poly games I'll ask.
Lately I've seen people claiming playstation games actually look better than n64 games, now back in he day it was pretty much an accepted fact that while the playstation had more and better games, the n64 looked better, I've yet to see a playstation game that looks as well as Conker's Bad Fur Day or Majora's Mask, for example.
I don't know if it's nostalgia, or the fact that ps emulators work better than n64 emus, or if I've been actually wrong the entire time but it's the weirdest shit I swear. One thing I will concede is that having CDs allowed playstation to have more detailed textures, because of the storage space, so maybe it looks better when upscaled? So I don't know, maybe people haven't really played the games on original hardware and crt TVs as intended
Thanks for this
Just finished it
Although it did get a bit repetitive towards the end missions, when you had figured out the perfect way to build your city
But great game nonetheless
I own Halo Infinite on both PC and Console and honestly playing using a controller is way better, aiming is better on PC but every other action is a fucking chore, the controller is great and the game itself is designed around controllers.
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somewhat related, did you hear about the $20k halo 2 challenege to beat the legendary campaign with all skulls and no deaths?
i'm excited that it gets people interested in playing the older halo games again. i like the idea of a rich streamer setting up something like this, it's almost like they are acting as a patron to increase the game's popularity. i hope other people do similar things to other games